Difference between revisions of "Great Spin (technique)"
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Latest revision as of 03:00, 3 April 2024
This page is archived. It will receive no further updates, and internal links to it have been or will be removed. For the current version, see Great Spin (fighting style). |
- master technique — action
You can expend extra stamina points when you use this technique. For each extra point, increase the bonus dice by 1d6.
If different features add bonus dice to your damage roll, they don't combine. Add only the highest.