Difference between revisions of "Ganon's Fist (spell)"
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|summary=You unleash a single, supernaturally-powerful punch that sends foes flying. | |summary=You unleash a single, supernaturally-powerful punch that sends foes flying. | ||
− | |description=You concentrate destructive energy into a single, supernaturally-powerful punch. Make a melee spell attack against a creature or object you can reach. On a hit, the target takes force damage equal to 2d12 plus your {{str}} modifier. A hit target must succeed on a {{str}} [[saving throw]] or be pushed 10 feet directly away from you and knocked [[prone]]. | + | |description=You concentrate destructive energy into a single, supernaturally-powerful punch. Make a melee spell attack against a creature or object you can reach. On a hit, the target takes force damage equal to 2d12 plus your {{str}} modifier. A hit target must succeed on a {{str}} [[saving throw]] or be pushed 10 feet directly away from you and knocked [[prone]].<br/>{{tab}}The somatic component of this spell is unusually demanding. You cannot cast this spell if you moved since the end of your last turn. Once you cast this spell, you cannot act or move until the start of your next turn.<br/>{{tab}}{{AHL}} When you east this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 and the push distance increases by 5 feet for each slot level above 1st. |
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− | The somatic component of this spell is unusually demanding. You cannot cast this spell if you moved since the end of your last turn. Once you cast this spell, you cannot act or move until the start of your next turn. | ||
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− | {{ | ||
|ss=yes | |ss=yes | ||
|wizz=yes | |wizz=yes |
Revision as of 03:16, 12 July 2019
1st-level evocation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
You concentrate destructive energy into a single, supernaturally-powerful punch. Make a melee spell attack against a creature or object you can reach. On a hit, the target takes force damage equal to 2d12 plus your Strength modifier. A hit target must succeed on a Strength saving throw or be pushed 10 feet directly away from you and knocked prone.
The somatic component of this spell is unusually demanding. You cannot cast this spell if you moved since the end of your last turn. Once you cast this spell, you cannot act or move until the start of your next turn.
Upcast. You can upcast this spell by expending extra magic points when you cast it. When you east this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 and the push distance increases by 5 feet for each slot level above 1st.
The material on this page is based primarily on content found in Super Smash Bros., which is copyright Nintendo Co., Ltd.