Difference between revisions of "Smash Attack (technique)"

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{{TechBox
 
{{TechBox
|tier=martial
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|time=action
|p=2
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|summary='''''Action.''''' Make a melee attack that sends a Small or Tiny creature flying.
|time=attack
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|description=Attack a Small or Tiny creature, using a melee weapon attack or [[unarmed strike]]. Your attack roll must add your {{str}} modifier, instead of another ability modifier.{{a}}On a hit, the creature is [[Shoved|sent flying]] directly away from you to land [[Prone]]. The distance flown is 10 feet for a Small creature, or 30 feet for a Tiny one.{{a}}If the creature's trajectory is stopped, it takes an extra 1d6 bludgeoning damage for every 10 feet it had yet to travel. If the creature's trajectory was stopped by another creature whose space it couldn't move through, that second creature also takes this damage.
|summary=Make an [[unarmed]] strike that sends a Small or Tiny creature flying.
 
|description=Make an [[unarmed strike]] against a Small or Tiny creature.  On a hit, the attack is automatically a [[critical hit]] and the target must make a {{str}} [[saving throw]] against 8 + your {{str}} modifier + your proficiency bonus.  A Tiny creature has [[disadvantage]] on this saving throw.{{a}}On a failed save, the target is sent flying up to 30 feet directly away from you and lands [[prone]]. If the target's trajectory is stopped by a solid object, a Huge creature, or a Gargantuan creature, the punted creature stops against that object, lands [[prone]], and takes 1d6 bludgeoning damage for every 5 feet it had yet to travel. The struck creature takes the same amount of damage.
 
 
}}
 
}}
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<noinclude>{{clear}}
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{{Original}}</noinclude>

Revision as of 01:34, 2 April 2024

standard technique — action
Attack a Small or Tiny creature, using a melee weapon attack or unarmed strike. Your attack roll must add your Strength modifier, instead of another ability modifier.
     On a hit, the creature is sent flying directly away from you to land Prone. The distance flown is 10 feet for a Small creature, or 30 feet for a Tiny one.
     If the creature's trajectory is stopped, it takes an extra 1d6 bludgeoning damage for every 10 feet it had yet to travel. If the creature's trajectory was stopped by another creature whose space it couldn't move through, that second creature also takes this damage.


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