Difference between revisions of "Plummet (technique)"
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{{TechBox | {{TechBox | ||
− | |imagelink= | + | |imagelink=https://zeldawiki.wiki/wiki/Down_Thrust |
− | |image= | + | |image=https://i.imgur.com/ziYJ3L0.png |
|time=[[reaction]] | |time=[[reaction]] | ||
|summary='''''Reaction.''''' While airborne, use your action to plummet to the ground, landing safely. You damage to one or more creatures, with greater damage the higher you fell. | |summary='''''Reaction.''''' While airborne, use your action to plummet to the ground, landing safely. You damage to one or more creatures, with greater damage the higher you fell. | ||
− | |While you | + | |While you are above 10 feet of altitude, as a reaction you can immediately plummet straight down a distance of up to 1000 feet. If you land, you take no damage from [[Falling|falling]].{{a}}Each creature whose space you fell through, or landed within 5 feet of, must succeed on a {{dex}} [[Saving throw|save]]. On a failed save, a creature takes 1d6 bludgeoning damage for every 10 feet you fell, up to a maximum of 10d6 at 100 feet.{{a}}If you're wielding a melee weapon, you can change the damage type to match that weapon.{{a}}Due to whiplash, you cannot use this reaction if you ascended more than 50 feet using your own fly speed since the start of your last turn.}} |
{{clear}} | {{clear}} | ||
{{Source|The Minish Cap|Super Smash Bros.}} | {{Source|The Minish Cap|Super Smash Bros.}} |
Revision as of 01:21, 2 April 2024
While you are above 10 feet of altitude, as a reaction you can immediately plummet straight down a distance of up to 1000 feet. If you land, you take no damage from falling.
Each creature whose space you fell through, or landed within 5 feet of, must succeed on a Dexterity save. On a failed save, a creature takes 1d6 bludgeoning damage for every 10 feet you fell, up to a maximum of 10d6 at 100 feet.
If you're wielding a melee weapon, you can change the damage type to match that weapon.
Due to whiplash, you cannot use this reaction if you ascended more than 50 feet using your own fly speed since the start of your last turn.
Each creature whose space you fell through, or landed within 5 feet of, must succeed on a Dexterity save. On a failed save, a creature takes 1d6 bludgeoning damage for every 10 feet you fell, up to a maximum of 10d6 at 100 feet.
If you're wielding a melee weapon, you can change the damage type to match that weapon.
Due to whiplash, you cannot use this reaction if you ascended more than 50 feet using your own fly speed since the start of your last turn.
The material on this page is based primarily on content found in The Minish Cap and Super Smash Bros., both of which are copyright Nintendo Co., Ltd.