Difference between revisions of "Jump Attack (technique)"
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{{TechBox | {{TechBox | ||
− | | | + | |image=https://i.imgur.com/PtMVzU1.png |
− | | | + | |imagelink=https://www.flickr.com/photos/historyofhyrule/albums/72157629221382071/with/6837990651 |
|time=action | |time=action | ||
− | |summary=Make a | + | |summary=Make a dramatic hard-hitting melee attack that leaves you [[Exposed]]. |
− | |description=You make a dramatic, leaping melee | + | |description=You make a dramatic, leaping attack using a melee weapon or [[unarmed strike]]. Your attack roll is made with [[advantage]], and on a hit add your [[Stamina Die]] to the attack roll. On a miss, your turn abruptly ends and you're [[Exposed]] to all attacks until the start of your next turn. |
}} | }} | ||
{{clear}} | {{clear}} | ||
− | {{Source}} | + | {{Source|Ocarina of Time|Majora's Mask|The Wind Waker|Twilight Princess}} |
Revision as of 13:17, 1 April 2024
- standard technique — action
The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, The Wind Waker, and Twilight Princess, which are all copyright Nintendo Co., Ltd.