Difference between revisions of "Flash Rope (creature)"

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|actions=
 
|actions=
 
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target.  ''Hit:'' 7 (1d6 + 4) piercing damage plus 10 (3d6) force damage.}}
 
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target.  ''Hit:'' 7 (1d6 + 4) piercing damage plus 10 (3d6) force damage.}}
|description=Unlike a more common {{C|Rope}}, a '''flashing rope''' has been tinged with conjuration magic. This could be the result of a [[wizzrobe]]'s influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses have been magically enhanced.
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|description=This rare variety of rope has been tinged with conjuration magic. Such could be the result of a wizzrobe's influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses are enhanced with chaotic magical energy.}}
|gear=If the rope is slain, roll a d8:<br/>{{tab}}{{tab}}('''1-4''') The rope disappears in a poof of black smoke, yielding nothing.<br/>{{tab}}{{tab}}('''5-7''') As the rope poofs into smoke, it drops behind one [[uncommon minor magic item]] as a remnant of the magic which blessed it.<br/>{{tab}}{{tab}}('''8''') The rope bursts into black mist, dropping behind one [[uncommon major magic item]] as an aftermath of its magic form.}}
 
{{Treasure
 
|d=6 <!-- target 4200; actual 4200 -->
 
|width=340px
 
|line1=1-2
 
|<!--200-->100 (d20 &times; 10) {{BL|rupees}}
 
|line2=3-4
 
|<!--1400-->700 (2d6 &times; 100) {{BL|rupees|rp}} worth of {{BL|spoils}},<br/>&nbsp;such as fangs, scales, or venom glands
 
|line3=5
 
|<!--600-->Magic which enhanced it is left behind as<br/>&nbsp;a {{BL|common major magic item}}
 
|line4=6
 
|<!--2000-->As the rope poofs it to smoke, it drops<br/>&nbsp;2 (1d3) {{BL|uncommon minor magic items}}
 
|generic=3
 
}}
 
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
 
{{Rope/Related}}
 
{{Rope/Related}}
<!--
 
3 CR
 
 
4 Off: 24 dmg, +6 hit
 
1 or 2 Def: 70 hp, 16 ac, +2 AC from MagicResist, x2 hp from Flashing
 
 
 
1-4: 0rp
 
5-7: 375rp, minor uncommon magic item
 
  8: 325rp, major uncommon magic item
 
/8= 700rp
 
-->
 
  
  
 
{{clear}}
 
{{clear}}
 
{{Source|The Legend of Zelda}}</noinclude>
 
{{Source|The Legend of Zelda}}</noinclude>

Revision as of 21:43, 17 July 2022

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3cuTCbz.png

←  #264: Ropa
Bestiary
 Rope 
#266: Rover  →
Flashing Rope
Tiny monstrosity (serpent), unaligned
Divider.png
Armor Class 14
Heart Points 35 (10d4 + 10)
Speed 40 ft.
Divider.png
STR
7 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
4 (-3)
WIS
11 (+0)
CHA
6 (-2)
Divider.png
Saving Throws Con +3, Cha +0
Damage Resistances force
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1, 2
Divider.png
Aggressive Speed. The rope can use its bonus action to move up to 20 feet in a straight line, as long as that movement is straight towards a hostile creature.

Charge. If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Flashing. When an attack targets the rope, roll a d6. On a result of 4 or higher, the attack misses unless it would be a critical hit.

Magic Resistance. The rope has advantage on saving throws against spells and other magical effects.


Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) force damage.

This rare variety of rope has been tinged with conjuration magic. Such could be the result of a wizzrobe's influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses are enhanced with chaotic magical energy.
     Environment: Ruins

Related pages

lULg7nT.png


The material on this page is based primarily on content found in The Legend of Zelda, which is copyright Nintendo Co., Ltd.