Difference between revisions of "Fokka Elite (creature)"

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{{tab}}The legendary and mighty '''fokka elite''' are what come of the already-formidable [[Fokka knight (creature)|fokka knights]] who reach the pinnacle of martial prowess through years or decades of martial training in isolation.  A singularity of martial discipline, they have little interest in anything other than growing evermore powerful.  To them, any fight is naught but an opportunity to train.
 
{{tab}}The legendary and mighty '''fokka elite''' are what come of the already-formidable [[Fokka knight (creature)|fokka knights]] who reach the pinnacle of martial prowess through years or decades of martial training in isolation.  A singularity of martial discipline, they have little interest in anything other than growing evermore powerful.  To them, any fight is naught but an opportunity to train.
 
|mercenary=yes
 
|mercenary=yes
|gear=A fokka elite typically carries {{Item|half plate}}, an {{Item|iron shield}}, a {{Item|longsword}}, and roll d20 ('''1-5''') 1d6 × 1000 rupees' worth of [[gemstones]] or other [[spoils]] ('''6-15''') 1d3 [[rare minor magic items]] ('''16-19''') a [[rare major magic item]] ('''20''') a {{MI|champion's shield}}.
+
|gear=A fokka elite typically carries {{Item|half plate}}, an {{Item|iron shield}}, a {{Item|longsword}}, and roll d20 ('''1-15''') 1d6 × 1000 rupees' worth of [[gemstones]] or other [[spoils]] ('''16-18''') a [[rare minor magic item]] ('''19''') a [[rare major magic item]] ('''20''') a {{MI|champion's shield}}.
 
|traits=
 
|traits=
 
{{CT|Courage|name=fokka}}
 
{{CT|Courage|name=fokka}}

Revision as of 17:41, 11 July 2019

CreaturesHumanoidsRito→ Fokka→ Fokka Elite

Fokka Elite
Medium humanoid (rito), lawful evil
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Armor Class 22 (plate, iron shield)
Heart Points {{{hp}}}
Speed 35 ft.
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STR
22 (+6)
DEX
17 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
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Saving Throws Dex +7, Con +7, Int +5, Wis +6
Skills Acrobatics +7, Perception +6
Senses passive Perception 16
Languages Blin, Zoran
Challenge 11 (7,200 XP) Proficiency Bonus +4    
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Courage. The fokka has advantage on saving throws against being charmed or frightened.

Elite Brute. A melee weapon deals two extra of its damage dice when the fokka hits with it (included in the attack).

Innate Spellcasting. The fokka's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The fokka can innately cast the following spells, requiring no material components:

At will: power beam, produce flame, resistance

Keen Sight. The fokka has advantage on Wisdom (Perception) checks that rely on sight.

Shield Wall. While wielding a shield, the fokka adds 2 to its Armor Class (included in its AC). Its shield is magical while the fokka wields it.

Standing Leap. The fokka's' long jump and high jump are both up to 30 feet, with or without a running start.


Actions

Multiattack. The fokka makes four attacks, or casts power beam twice.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.

Power Beam. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit 30 (3d8 + 3d6 + 6) force damage.


Reactions

Parry.

     The legendary and mighty fokka elite are what come of the already-formidable fokka knights who reach the pinnacle of martial prowess through years or decades of martial training in isolation. A singularity of martial discipline, they have little interest in anything other than growing evermore powerful. To them, any fight is naught but an opportunity to train.
     Environment: Hills, Ruins

Related pages

  • Fokka knight, a fokka fighter that is still formidable, but not of truly elite status
  • Fokkeru, a closely related from of monstrous rito, and one of few races to which fokka tend not to be openly hostile