Difference between revisions of "Octorok (creature)"
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<tabs><tab name="Ground">{{CB | <tabs><tab name="Ground">{{CB | ||
|summary=A widespread octopus monster found almost anywhere, from desert hills to ocean waves. They attack by spitting rocks from a safe distance. | |summary=A widespread octopus monster found almost anywhere, from desert hills to ocean waves. They attack by spitting rocks from a safe distance. | ||
− | |title=Octorok | + | |title=Common Octorok |
|quote=These octopus-like creatures fire stones from their mouths. Depending on the title, they can be living in all manner of places, from grass to rivers to rocky hillsides. | |quote=These octopus-like creatures fire stones from their mouths. Depending on the title, they can be living in all manner of places, from grass to rivers to rocky hillsides. | ||
|image=<br/><br/>https://i.imgur.com/w4l9tZ7.png | |image=<br/><br/>https://i.imgur.com/w4l9tZ7.png |
Revision as of 09:05, 9 July 2022
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Player's Guide |
System Reference |
Compendium |
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Common Octorok | |||||
Small monstrosity (octo), unaligned Armor Class 12 Heart Points 14 (4d6) Speed 30 ft., swim 30 ft. | |||||
STR 11 (+0) |
DEX 14 (+2) |
CON 11 (+0) |
INT 4 (-3) |
WIS 11 (+0) |
CHA 7 (-2) |
Skills Perception +2, Stealth +4 | |||||
Senses passive Perception 12 | |||||
Languages — | |||||
Challenge 1/4 (50 XP) | Proficiency Bonus +2 | ||||
Ambusher. The octorok has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.
Amphibious. The octorok can breathe air and water. | |||||
Actions Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage. Spit Rock. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. |
“ | “These octopus-like creatures fire stones from their mouths. Depending on the title, they can be living in all manner of places, from grass to rivers to rocky hillsides.” |
— Encyclopedia |
The octorok, or most common variety of octo, is an octopus-creature with sunken glowing eyes and a tubular mouth. They can be almost any color, but are most often violet, red, or blue. An octorok has between four and eight tentacle-like legs which are surprisingly functional both on land and in water, enabling octoroks to be truly amphibious. They are known to occupy almost any habitat, even volcanoes and deserts, but are most abundant near coastlines.
Natural Snipers. Infamous among travelers, an octorok is usually first noticed when a rock or pellet it spat hits you in the face or back. Indeed, most octoroks hide in water or shrubbery to attack with this unusual spat rock. Sometimes this is the monster's means of predation, while other times it is a scare tactic to protect its territory or ward off predators. A typical octorok hunts in isolation using such stealthy tactics, but occasionally groups of as many as eight openly roam across beaches and plains.
Environment: Arctic, Caves, Coastal, Desert, Forest, Grassland, Hills, Lake, Sea, Urban, Volcanic
Winged Octorok | |||||
Small monstrosity (octo), unaligned Armor Class 12 Heart Points 10 (4d6 - 4) Speed 30 ft., swim 30 ft. | |||||
STR 10 (+0) |
DEX 16 (+3) |
CON 9 (-1) |
INT 4 (-3) |
WIS 11 (+0) |
CHA 7 (-2) |
Skills Perception +2, Stealth +5 | |||||
Senses passive Perception 12 | |||||
Languages — | |||||
Challenge 1/4 (50 XP) | Proficiency Bonus +2 | ||||
Ambusher. The octorok has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.
Amphibious. The octorok can breathe air and water. | |||||
Actions Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage. Spit Rock. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. Labored Flight. The octorok gains a fly speed of 40 feet until the start of its next turn. It can only maintain seamless flight if it takes this action at the start of each of its turns. If it cannot take this action at the start of its turn, it falls. | |||||
Reactions Winged Hop. When the octorok is targeted with a melee attack, it deftly leaps up to 10 feet away in any direction. If this hop moves it from the attacker's reach, the triggering attack roll suffers disadvantage. |
“ | “Like its flightless cousins, it spits rocks, but its wings allow it to more easily avoid attacks.” |
— Encyclopedia |
Rarely, bright red octoroks are known to grow a pair of oddly feathery white wings. Although they can hardly fly as much as fowl, the wings enable surprisingly deft leaps.
Environment: Coastal, Sea
Related pages
- Octoroks come in a few different challenge ratings: 1/4, 2, 3, 4, and 11
- Octo (race), the race to which this creature belongs
- Other members of the octo family include octomine (CR 1/4), camoctorok (CR 1/2), ergtorok (CR 1), and sky octo (CR 1)
- Octo Ring (magic item)
- Deku Scrub (creature) and Toado (creature), other ambushing creature that attacks spat projectiles
- Creatures
- Challenge 1/4 creatures
- Small-sized creatures
- Monstrosities
- Octo
- Creatures of unaligned alignment
- Creatures with a swim speed
- Creatures proficient in Perception
- Creatures proficient in Stealth
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures without language
- Creatures with the Slam action
- Creatures with the Spit Rock action
- Pages with quotes
- Creatures found almost anywhere
- Creatures found in caves
- Creatures found on the coast
- Creatures found in deserts
- Creatures found in forests
- Creatures found in lakes or rivers
- Creatures found in grasslands or fields
- Creatures found in hills
- Creatures found in cold regions
- Creatures found in urban areas
- Creatures found near volcanoes
- Creatures found in the sea
- Creatures found in the Dark World
- Creatures found in the Fairy Realm
- Creatures with the Labored Flight action
- Creatures with the Winged Hop action
- Creatures with treasure chests