Difference between revisions of "Template:CreatureBox"
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<span style="font-size:16px; font-family:'scalysans';">The {{lc:{{{title|{{#replace:{{PAGENAME}}|(creature)}}}}}}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The {{lc:{{{title|{{#replace:{{PAGENAME}}|(creature)}}}}}}} regains spent legendary actions at the start of its turn.<br/><br/>{{{legendaryactions|}}}</span> | <span style="font-size:16px; font-family:'scalysans';">The {{lc:{{{title|{{#replace:{{PAGENAME}}|(creature)}}}}}}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The {{lc:{{{title|{{#replace:{{PAGENAME}}|(creature)}}}}}}} regains spent legendary actions at the start of its turn.<br/><br/>{{{legendaryactions|}}}</span> | ||
+ | {{!-}} | ||
+ | |}} | ||
+ | {{#if:{{{bossactions|}}}| | ||
+ | {{!}} colspan=6{{!}} <br/><span style="font-size:200%; font-family:'scalysanscaps';">Boss Mode</span> | ||
+ | <hr> | ||
+ | <span style="font-size:16px; font-family:'scalysans';">While the {{lc:{{{title|{{#replace:{{PAGENAME}}|(creature)}}}}}}} has a challenge rating higher than any other monster in combat, its heart points are doubled.{{a}}Under these conditions it can also take 3 boss reactions, choosing from the options below, in addition to any reaction it can normally make. It can only use one boss reaction at a time. The {{lc:{{{title|{{#replace:{{PAGENAME}}|(creature)}}}}}}}regains spent boss reactions actions at the start of its turn.<br/><br/>{{{bossactions|}}}</span> | ||
{{!-}} | {{!-}} | ||
|}} | |}} |
Revision as of 09:53, 2 July 2022
Usage
{{CB |group=minor, standard, legendary, epic, or special |title=Optional. Use if different than the page title. |size= Tiny, Small, Medium, Large, Huge, or Gargantuan |type=aberration, beast, construct, dragon, elemental, fairy, fiend, giant, monstrosity, ooze, plant, or undead |subtype=elf, demon, goblin, shapechanger, devil, or one of many other possibilities |alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, U, any |challenge= Challenge rating of 0.25, 1, 10, etc, as appropriate, preferring decimal notation over fractions. XP is filled automatically based on this. If "treasure" is left blank, that should be filled automatically based on this too. |image=Image url. |imagelink=Image source. Usually Zelda Wiki. |imagepx= Image width in pixels. Leave blank to auto-scale. |quote=Insert quoted text here. |quotesource=Source of quote. If left blank, defaults to {{Encyclopedia}}. |str= Strength score. The modifier is added automatically. |dex= |con= |int= |wis= |cha= |strsave= Optional. |dexsave= Optional. |consave= Optional. |intsave= Optional. |wissave= Optional. |chasave= Optional. |hd= Number of hit dice. E.g., a creature with 4d6 HD would have this be "4". Average HP is calculated in part on this. |hp= Optional. Overrides hd with whatever plain text you use. Useful for multiclassing creatures. |prof= Optional. Proficiency bonus. If left blank, it defaults to +2, with an additional +1 at 5 CR and every 4 ranks thereafter (+3 at CR 9, +4 at CR 13, etc). |ac=Optional. The creature's numerical AC score. |armortype= Optional. "natural armor"; "leather armor, shield"; etc. |speed= Only enter the number in feet, e.g. "20" or "5". |swim= Optional. Swimming speed. |burrow= Optional. Burrowing speed. |climb= Optional. Climbing speed. |fly= Optional. Flying speed. |weak= Optional. Damage vulnerabilities. Damage types include acid, bludgeoning (or blunt), cold, fire (or heat), force, lightning (or electric), necrotic, piercing, poison, psychic, radiant, slashing, and thunder (or sonic). {{CV|Fire}} |resist= Optional. For resistance to one or more damage types. {{CR|Fire}} |immunedamage=Optional. For immunity to one or more damage types. {{CI|damage|Fire}} |immune= Optional. For immunity to certain conditions. Conditions include blinded, charmed, deafened, frightened, frozen, grappled, ignited, incapacitated, invisible, paralyzed, poisoned, restrained, stunned, and unconscious. {{CI|condition|Grappled}} |senses= Optional. "darkvision 60 ft.", "tremorsense 60 ft.," etc. Common senses include blindsight, darkvision, tremorsense, and truesight, usually in increments of 30 ft. |perception= Optional. If text is entered, that text is displayed as the creature's perception bonus (e.g., "-2" or "+4"). This line is also used for the creature's passive perception. If left blank, it is assumed the creature is not proficient in perception. |stealth= Optional. As perception, above. |acrobatics= |animalhandling= |arcana= |athletics= |deception= |history= |insight= |intimidation= |investigation= |medicine= |nature= |perception= |performance= |persuasion= |religion= |sleightofhand= |survival= |languages=Optional. {{CL|Common}}, {{CL|Orc}}, {{CL|Bullywug}}, etc. Particularly powerful and intelligent creatures may simply know "all" languages. A special language is telepathy, which must have a specified range, usually being 60 ft. or 120 ft., as in {{CL|Telepathy|60}}. |traits=Optional, but almost universal. |actions=Optional, but almost universal. |bonusactions=Optional. |reactions=Optional. |legendaryactions=Optional. |description= |treasure= }}
Blank Template
For ease of use, a blank version of the template is provided below. Only mandatory lines have text in them.
{{CB |group= |title= |image= |imagelink= |imagepx= |quote= |quotesource= |size=Tiny, Small, Medium, Large, Huge, or Gargantuan |type=aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monstrosity, ooze, plant, or undead |subtype= |alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, U, any, any evil, any good, any chaotic, any lawful |challenge= Challenge rating of 1/8, 1, 10... |str=Strength. |dex=Dexterity. |con=Constitution. |int=Intelligence. |wis=Wisdom. |cha=Charisma. |strsave= |dexsave= |consave= |intsave= |wissave= |chasave= |hd= |prof= |ac= |armortype= |speed= Base speed in feet. |swim= |burrow= |climb= |fly= |weak= |resist= |immunedamage= |immune= |senses= |languages= |perception= |stealth= |acrobatics= |animalhandling= |arcana= |athletics= |deception= |history= |insight= |intimidation= |investigation= |medicine= |nature= |perception= |performance= |persuasion= |religion= |sleightofhand= |survival= |anywhere= |dungeons= |caves= |urban= |plains= |forests= |wetlands= |hills= |deserts= |cold= |volcanic= |coastlines= |freshwater= |saltwater= |astralrealm= |darkworld= |fairyrealm= |silentrealm= |twilightrealm= |traits= |actions= |bonusactions= |reactions= |legendaryactions= |description= |treasure= }}
Categorization
When using this template, the page is automatically categorized based on many of the field entries. There are however a few categorizations which must be added manually. These include:
Category Needed | Template to Use | Example |
---|---|---|
Category:Creatures by vulnerability (unless the creature has no vulnerabilities) | Template:Vulnerability | {{CV|Fire}} |
Category:Creatures by resistance (unless the creature has no resistances) | Template:Resist | {{CR|Fire}} |
Category:Creatures by immunity (unless the creature has no immunities) | Template:Immunity | {{CI|Fire}} {{CI|Charmed}} |
Category:Creatures by languages known (unless the creature has no languages) | Template:Language | {{CL|Undercommon}} |