Difference between revisions of "Template:CreatureTrait"
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|Fearsome Presence=Any hostile creature that starts its turn within 120 feet of the lynel and is aware of it must make a DC {{{variable|'''variable'''}}} {{BL|Charisma}} {{BL|saving throw}}, or become {{BL|frightened}} of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds. | |Fearsome Presence=Any hostile creature that starts its turn within 120 feet of the lynel and is aware of it must make a DC {{{variable|'''variable'''}}} {{BL|Charisma}} {{BL|saving throw}}, or become {{BL|frightened}} of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds. | ||
+ | |||
+ | |Marine Movement=Swimming doesn't reduce the {{{name|{{LC:{{PAGENAME}}}}}}}'s remaining walking speed for the turn, and walking doesn't reduce its remaining swim speed for the turn. | ||
|Mighty Marksman=The {{{name|{{LC:{{PAGENAME}}}}}}} adds both {{BL|Strength}} and {{BL|Dexterity}} to ranged weapon attack rolls. These attacks ignore {{BL|half cover}} and {{BL|three-quarters cover}}. | |Mighty Marksman=The {{{name|{{LC:{{PAGENAME}}}}}}} adds both {{BL|Strength}} and {{BL|Dexterity}} to ranged weapon attack rolls. These attacks ignore {{BL|half cover}} and {{BL|three-quarters cover}}. |
Revision as of 15:56, 9 January 2022
Trait Name. Unknown effect.
See Template talk:CreatureTrait for examples of every included trait.
Usage
{{CT|Trait Name|The trait description goes here, unless using Spellcasting or a Default Description, as below.}}