Difference between revisions of "Deku Baba (creature)"
(merged with Baba Serpent) |
|||
Line 1: | Line 1: | ||
<noinclude>{{Navi|Creatures}} {{MonsterNav|Deku Baba}}</noinclude> | <noinclude>{{Navi|Creatures}} {{MonsterNav|Deku Baba}}</noinclude> | ||
+ | <tabs><tab name="Standard"> | ||
{{CB | {{CB | ||
|summary=A carnivorous plant with a mean bite. Its rooted in one spot, though, making it easy to slay or avoid if it doesn't ambush you. | |summary=A carnivorous plant with a mean bite. Its rooted in one spot, though, making it easy to slay or avoid if it doesn't ambush you. | ||
Line 25: | Line 26: | ||
|weak={{CV|fire}}, {{CV|slashing}} | |weak={{CV|fire}}, {{CV|slashing}} | ||
|immune={{CI|blinded}}, {{CI|deafened}}, {{CI|frightened}}, {{CI|prone}} | |immune={{CI|blinded}}, {{CI|deafened}}, {{CI|frightened}}, {{CI|prone}} | ||
− | |languages=understands {{CL|Deku}} but can't read or write | + | |languages=understands spoken {{CL|Deku}} but can't speak, read, or write |
|senses={{BL|tremorsense}} 30 ft. ({{BL|blinded|blind}} and {{BL|deafened|deaf}} beyond this radius) | |senses={{BL|tremorsense}} 30 ft. ({{BL|blinded|blind}} and {{BL|deafened|deaf}} beyond this radius) | ||
|plains=yes | |plains=yes | ||
Line 43: | Line 44: | ||
|gear=If it is slain by slashing damage, the baba's body transforms into a usable {{MI|deku stick}}. If destroyed by another type of damage, roll a d4: the baba only becomes a ''deku stick'' on a result of 4.}} | |gear=If it is slain by slashing damage, the baba's body transforms into a usable {{MI|deku stick}}. If destroyed by another type of damage, roll a d4: the baba only becomes a ''deku stick'' on a result of 4.}} | ||
{{Treasure|default=If it is reduced to 0 {{hp}} by slashing<br/> damage, the baba yields a {{BL|Deku Stick (magic item)|''deku stick''}}''!'' | {{Treasure|default=If it is reduced to 0 {{hp}} by slashing<br/> damage, the baba yields a {{BL|Deku Stick (magic item)|''deku stick''}}''!'' | ||
− | |generic=1/8|noroll=none}} | + | |generic=1/8|noroll=none}}</tab><tab name="Serpent">{{CB |
+ | |summary=A carnivorous plant with a mean bite. Though rooted in one spot, it can uproot to grant itself brief mobility by slithering like a serpent. | ||
+ | |title=Baba Serpent | ||
+ | |quote=These hostile plant monsters grow in various places throughout [[Hyrule]], devouring nearby prey with their enormous mouths. They resemble [[Deku Baba (creature)|Deku Babas]], but their heads will jump around, biting at enemies even after their stems are cut. | ||
+ | |quotesource=Encyclopedia | ||
+ | |image=https://i.imgur.com/sq5K0ns.png | ||
+ | |imagelink=https://zelda.fandom.com/wiki/Baba_Serpent | ||
+ | |size=Medium | ||
+ | |type=plant | ||
+ | |subtype=baba | ||
+ | |alignment=U | ||
+ | |challenge=0.25 | ||
+ | |str=12 | ||
+ | |dex=8 | ||
+ | |con=12 | ||
+ | |int=2 | ||
+ | |wis=7 | ||
+ | |cha=6 | ||
+ | |hd=4 | ||
+ | |speed=0 | ||
+ | |ac=11 | ||
+ | |armortype=natural armor | ||
+ | |weak={{CV|fire}}, {{CV|slashing}} | ||
+ | |immune={{CI|blinded}}, {{CI|deafened}}, {{CI|frightened}}, {{CI|prone}} | ||
+ | |languages=understands spoken {{CL|Deku}} but can't speak, read, or write | ||
+ | |senses={{BL|tremorsense}} 30 ft. ({{BL|blinded|blind}} and {{BL|deafened|deaf}} beyond this radius) | ||
+ | |plains=yes | ||
+ | |forests=yes | ||
+ | |jungles=yes | ||
+ | |wetlands=yes | ||
+ | |||
+ | |traits={{CT|False Appearance|While the baba remains motionless, it is indistinguishable from an ordinary plant.}} | ||
+ | |||
+ | {{CT|Weak Point|Any {{BL|target strike}} against the baba's stem that deals piercing or slashing damage forces the baba to immediately Uproot (no action required).}} | ||
+ | |||
+ | |actions= | ||
+ | {{CA|Bite|''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8 + 1) piercing damage plus 3 (1d6) poison damage. If the target is a Medium or smaller creature, it is {{BL|grappled}} (escape DC 11). Until this grapple ends, the target is {{BL|restrained}}, and the baba cannot bite another target.}} | ||
+ | |||
+ | {{CA|Uproot|The baba detaches itself from the ground gains a walking speed of 30 feet and a swim speed of 30 feet. Another action can be used to re-attach itself from the point where it was uprooted. While detached, the baba takes 1d12 necrotic damage at the end of each of its turns.}} | ||
+ | |||
+ | |reactions={{CA|Lunge|If a creature moves within reach of the baba's bite attack, it makes a bite attack against that creature.}} | ||
+ | |description=A {{C|Deku Baba}} with a most peculiar adaptation, the baba serpent can momentarily separate its head from its planted base to slither about like a snake, snapping its jaws wildly. Until it separates, it is practically indistinguishable from a regular deku baba.{{a}}'''''Hidden Among Friends.''''' Many intelligent creatures recognize and predict the immobility of normal deku babas, then drop their guard against such foes. A baba serpent often lives among normal deku babas, routinely thrives in the same habitats, and is able to blend in among them. It is known to take advantage of this camouflage to ambush prey that doesn't expect its sudden mobility. This is a symbiotic relationship: the baba serpent gains a more effective means of attack, and the deku babas are protected from wise predators they could otherwise could not pursue or evade.}} | ||
+ | {{Treasure|default=If it is reduced to 0 {{hp}} by fire<br/> damage, the baba yields an {{BL|Ember Seed (magic item)|''ember seed''}}''!'' | ||
+ | |generic=1/4|noroll=none}}</tab></tabs> | ||
{{clear}}<noinclude> | {{clear}}<noinclude> | ||
==Related pages== | ==Related pages== |
Revision as of 14:22, 3 January 2022
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
|
|
|
Deku Baba | |||||
Medium plant (baba), unaligned Armor Class 10 (natural armor) Heart Points 13 (3d8) Speed 0 ft. | |||||
STR 11 (+0) |
DEX 6 (-2) |
CON 11 (+0) |
INT 2 (-4) |
WIS 7 (-2) |
CHA 6 (-2) |
Damage Vulnerabilities fire, slashing | |||||
Condition Immunities blinded, deafened, frightened, prone | |||||
Senses tremorsense 30 ft. (blind and deaf beyond this radius), passive Perception 8 | |||||
Languages understands spoken Deku but can't speak, read, or write | |||||
Challenge 1/8 (25 XP) | Proficiency Bonus +2 | ||||
False Appearance. While the baba remains motionless, it is indistinguishable from an ordinary plant.
Rooted. The baba is attached to the ground. Its base walking speed cannot increase above 0 feet. It has advantage on all saving throw and ability check to remain in its position. If the baba is forced from its position but not reduced to 0 heart points, it dies at the end of its next turn. | |||||
Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage plus 3 (1d6) poison damage. If the target is a Medium or smaller creature, it is grappled (escape DC 10). Until this grapple ends, the target is restrained, and the baba cannot bite another target. | |||||
Reactions Lunge. If a creature moves within reach of the baba's bite attack, it makes a bite attack against that creature. |
“ | “This violent plant is widespread in wooded areas. It will attempt to bite anything that approaches it.” |
— Fi |
An animated flower-like plant with simple intelligence, the deku baba is common in forested areas far from civilization. Because it is a mostly mundane plant, the baba is rooted to the ground, and cannot willingly separate from where it grows. It normally exists as what appears to be a mere weed, but when it detects potential prey with its tremorsense, it lunges out like a snake, snapping its jaw-like petals to capture food. The baba normally feasts on insects and small animals, but has been known to attempt larger prey when food has been scarce or it is influenced by evil magic.
Boko Baba. A more colorful variant known as a "boko baba" is known to grow on beaches or small isles, but can be represented with these statistics.
Environment: Forest, Grassland
Baba Serpent | |||||
Medium plant (baba), unaligned Armor Class 11 (natural armor) Heart Points 22 (4d8 + 4) Speed 0 ft. | |||||
STR 12 (+1) |
DEX 8 (-1) |
CON 12 (+1) |
INT 2 (-4) |
WIS 7 (-2) |
CHA 6 (-2) |
Damage Vulnerabilities fire, slashing | |||||
Condition Immunities blinded, deafened, frightened, prone | |||||
Senses tremorsense 30 ft. (blind and deaf beyond this radius), passive Perception 8 | |||||
Languages understands spoken Deku but can't speak, read, or write | |||||
Challenge 1/4 (50 XP) | Proficiency Bonus +2 | ||||
False Appearance. While the baba remains motionless, it is indistinguishable from an ordinary plant.
Weak Point. Any target strike against the baba's stem that deals piercing or slashing damage forces the baba to immediately Uproot (no action required). | |||||
Actions Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 3 (1d6) poison damage. If the target is a Medium or smaller creature, it is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the baba cannot bite another target. Uproot. The baba detaches itself from the ground gains a walking speed of 30 feet and a swim speed of 30 feet. Another action can be used to re-attach itself from the point where it was uprooted. While detached, the baba takes 1d12 necrotic damage at the end of each of its turns. | |||||
Reactions Lunge. If a creature moves within reach of the baba's bite attack, it makes a bite attack against that creature. |
“ | “These hostile plant monsters grow in various places throughout Hyrule, devouring nearby prey with their enormous mouths. They resemble Deku Babas, but their heads will jump around, biting at enemies even after their stems are cut.” |
— Encyclopedia |
A deku baba with a most peculiar adaptation, the baba serpent can momentarily separate its head from its planted base to slither about like a snake, snapping its jaws wildly. Until it separates, it is practically indistinguishable from a regular deku baba.
Hidden Among Friends. Many intelligent creatures recognize and predict the immobility of normal deku babas, then drop their guard against such foes. A baba serpent often lives among normal deku babas, routinely thrives in the same habitats, and is able to blend in among them. It is known to take advantage of this camouflage to ambush prey that doesn't expect its sudden mobility. This is a symbiotic relationship: the baba serpent gains a more effective means of attack, and the deku babas are protected from wise predators they could otherwise could not pursue or evade.
Environment: Forest, Grassland
Related pages
- Baba, the race to which this creature belongs
- Big deku baba, a larger and stronger variety
- Fire baba, a variety adapted to shoot fiery projectiles
- Diababa, a Huge baba transformed and empowered by evil magic or other mysterious forces
The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, Twilight Princess, and Skyward Sword, which are all copyright Nintendo Co., Ltd.
- Creatures
- Challenge 1/8 creatures
- Medium-sized creatures
- Plants
- Baba
- Creatures of unaligned alignment
- Creatures not proficient in any skills
- Creatures without resistances
- Creatures without damage immunities
- Creatures with a fire vulnerability
- Creatures with a slashing vulnerability
- Creatures immune to the blinded condition
- Creatures immune to the deafened condition
- Creatures immune to the frightened condition
- Creatures immune to the prone condition
- Creatures with the Deku language
- Creatures with the Bite action
- Creatures with the Lunge action
- Pages with quotes
- Creatures found in forests
- Creatures found in grasslands or fields
- Creatures with treasure chests
- Challenge 1/4 creatures
- Creatures with the Uproot action
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from Twilight Princess
- Content originating from Skyward Sword