Difference between revisions of "Classes"
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== Classes ==</noinclude> | == Classes ==</noinclude> | ||
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| With power inherited from a supernatural being, you blend martial and magical prowess. | | With power inherited from a supernatural being, you blend martial and magical prowess. | ||
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== Multiclassing == | == Multiclassing == | ||
Under default rules, it is not possible to multi-class in ''Legends of Hyrule''. A class is often a character's destiny, their way of life, or the summation of a lifetime's training that evolves over time—not something they pick up after slaying a few moblins. (Almost every overpowered build in 5e relies on multiclassing, too.) [[Feats]], subclasses, and other features enable any player-character to dabble in some features normally reserved for other classes.{{a}}Nonetheless, an additional class can be gained as an [[epic boon]], and there's nothing to stop the narrator from encouraging players to multiclass anyway. For these reasons, Hyrulean classes note some benefits which are only gained if this is your "first class."{{a}}If your campaign uses the traditional ''D&D'' rules for multi-classing, these are the ability score prerequisites for Hyrulean classes. | Under default rules, it is not possible to multi-class in ''Legends of Hyrule''. A class is often a character's destiny, their way of life, or the summation of a lifetime's training that evolves over time—not something they pick up after slaying a few moblins. (Almost every overpowered build in 5e relies on multiclassing, too.) [[Feats]], subclasses, and other features enable any player-character to dabble in some features normally reserved for other classes.{{a}}Nonetheless, an additional class can be gained as an [[epic boon]], and there's nothing to stop the narrator from encouraging players to multiclass anyway. For these reasons, Hyrulean classes note some benefits which are only gained if this is your "first class."{{a}}If your campaign uses the traditional ''D&D'' rules for multi-classing, these are the ability score prerequisites for Hyrulean classes. |
Revision as of 16:37, 2 January 2022
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Player's Guide |
System Reference |
Compendium |
At a glance, a Hyrulean class will often appear more powerful and versatile than a traditional D&D class appears. This is by design. In the years since 5th edition was released, many powerful character builds have become commonly known: "sorcadian," a monk that can cast hex, a variant human that can deal over 20 damage at 1st level, a druid-cleric that can heal hundreds of hit points by 2nd level, outright broken bard-rogue ability checks, and so many more. Hyrulean characters are designed to minimize multiclass exploits, and to omit options that are so powerful they are ubiquitous, but are still meant to be playable alongside these powerful character builds. A Hyrulean character consequently may be unable to match the most optimized builds possible in official D&D, but with minimal effort a mono-classed Hyrulean character will often be much more powerful and versatile than a comparable minimal effort build in D&D. |
Classes
Fighter | You are a master of traditional combat. Few can match your training and talent on the battlefield. |
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Opportunist | With finesse and tact, you exploit the vulnerabilities of your foes with uncanny skill. There's no opportunity you can't seize. |
Researcher | Your magical study comes to fruition in uniquely potent spellcasting. |
Sage | Whether by devotion or fortune, you have inherited divine magic to affect the world around you. |
Scion | With power inherited from a supernatural being, you blend martial and magical prowess. |
Multiclassing
Under default rules, it is not possible to multi-class in Legends of Hyrule. A class is often a character's destiny, their way of life, or the summation of a lifetime's training that evolves over time—not something they pick up after slaying a few moblins. (Almost every overpowered build in 5e relies on multiclassing, too.) Feats, subclasses, and other features enable any player-character to dabble in some features normally reserved for other classes.
Nonetheless, an additional class can be gained as an epic boon, and there's nothing to stop the narrator from encouraging players to multiclass anyway. For these reasons, Hyrulean classes note some benefits which are only gained if this is your "first class."
If your campaign uses the traditional D&D rules for multi-classing, these are the ability score prerequisites for Hyrulean classes.
Class | Prerequisite(s) |
---|---|
Fighter | Strength 13 or Dexterity 13 |
Opportunist | Dexterity 13 or Intelligence 13 |
Researcher | Intelligence 13 |
Sage | Wisdom 13 |
Scion | Constitution 13 and Charisma 13 |