Difference between revisions of "Classes"

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== Classes ==</noinclude>
 
== Classes ==</noinclude>
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{|  
 
{|  
 
! <includeonly>{{inpage|Fighter}}</includeonly><noinclude>[[Fighter]]</noinclude>
 
! <includeonly>{{inpage|Fighter}}</includeonly><noinclude>[[Fighter]]</noinclude>
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|}
 
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== Multiclassing ==
 
== Multiclassing ==
Multiclassing in this campaign setting follows the standard multiclassing rules for ''D&D,'' as detailed below.  As Hyrulean classes are meant to replace those in ''D&D,'' a character cannot multiclass into both ''D&D'' classes and Hyrulean classes.
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Under default rules, it is not possible to multi-class in ''Legends of Hyrule''.  A class is often a character's destiny, their way of life, or the summation of a lifetime's training that evolves over time&mdash;not something they pick up after slaying a few moblins.  (Almost every overpowered build in 5e relies on multiclassing, too.)  [[Feats]], subclasses, and other features enable any player-character to dabble in some features normally reserved for other classes.{{a}}Nonetheless, an additional class can be gained as an [[epic boon]], and there's nothing to stop the narrator from encouraging players to multiclass anyway.  For these reasons, Hyrulean classes note some benefits which are only gained if this is your "first class."{{a}}If your campaign uses the traditional ''D&D'' rules for multi-classing, these are the ability score prerequisites for Hyrulean classes.
 
 
=== Prerequisites ===
 
To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the table below. For example, a [[researcher]] who decides to multiclass into the [[sage]] class must have both {{int}} and {{wis}} scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.
 
 
 
 
{| class="wikitable" style="text-align: left;"
 
{| class="wikitable" style="text-align: left;"
 
|+ Multiclassing Prerequisites
 
|+ Multiclassing Prerequisites
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| [[Sage]] || {{wis}} 13
 
| [[Sage]] || {{wis}} 13
 
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|-  
| [[Scion]] || {{con}} 13 and {{cha}} 13 <!--
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| [[Scion]] || {{con}} 13 and {{cha}} 13
|-
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|}</div>
| [[Goron Warrior]] || {{str}} 13 and {{con}} 13; {{R|Goron}} race
 
|-
 
| [[Rito Sharpshooter]] || 13 {{dex}}; {{R|Rito}} race; Labored Flight racial feature -->
 
|}
 
 
 
=== Class Features ===
 
When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing.  As a general rule, if you would gain two or more features of the same name, you do not gain the second instance of that feature.  Exceptions are detailed below.
 
 
 
==== Proficiencies ====
 
When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies as each classes describes.
 
 
 
==== Heart Points ====
 
When you gain your first level in a class other than your initial class, you don't gain as many {{hp}}, as each class describes.
 
 
 
==== Magic Meter & Stamina Gauge ====
 
All magic points you earn from all sources add together.  All stamina points you earn from all sources add together.
 
<!--
 
==== Extra Attack ====
 
If you gain the Extra Attack class feature from more than one class, the features don’t add together. You can’t make more than two attacks with this feature.
 
-->
 
==== Fighting Styles ====
 
You can gain and benefit from multiple fighting styles if they are are all derived from Hyrulean classes.  You cannot gain a Hyrulean fighting style if you have already learned a traditional ''D&D'' fighting style, and vice versa.
 
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==== Sneak Attack and Sneakstrike ====
 
Hyrulean classes have the Sneakstrike feature, which replaces the Sneak Attack feature from core ''D&D.''  If you gain the Sneak Attack or Sneakstrike feature from more than one class, the features can add together, but only according to their own limitations.  Sneak Attack for instance can only be used on attacks made with {{dex}}, and Sneakstrike can't necessarily be used on a creature you are flanking.
 
-->
 
==== Spellcasting ====
 
Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, you follow the rules as described in that class.
 
 
 
Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.
 
 
 
You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.
 
 
 
Regardless of your class or spell list, you can cast a spell up to but not exceeding your "magic limit."  To determine your combined "magic limit," add them together from all of your spellcasting classes, then from this total subtract 1 from each class after the first.  This result is your magic limit.  Example: if you are [[sage]] 5/[[researcher]] 3/[[scion]] 1 (9th character level), your magic limit is 7.
 
  
  
 
[[Category:Core Compendium]]
 
[[Category:Core Compendium]]
 
[[Category:Classes|*]]
 
[[Category:Classes|*]]

Revision as of 14:30, 1 January 2022

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

Classes

Fighter You are a master of traditional combat. Few can match your training and talent on the battlefield.
Opportunist With finesse and tact, you exploit the vulnerabilities of your foes with uncanny skill. There's no opportunity you can't seize.
Researcher Your magical study comes to fruition in uniquely potent spellcasting.
Sage Whether by devotion or fortune, you have inherited divine magic to affect the world around you.
Scion With power inherited from a supernatural being, you blend martial and magical prowess.

Multiclassing

Under default rules, it is not possible to multi-class in Legends of Hyrule. A class is often a character's destiny, their way of life, or the summation of a lifetime's training that evolves over time—not something they pick up after slaying a few moblins. (Almost every overpowered build in 5e relies on multiclassing, too.) Feats, subclasses, and other features enable any player-character to dabble in some features normally reserved for other classes.
     Nonetheless, an additional class can be gained as an epic boon, and there's nothing to stop the narrator from encouraging players to multiclass anyway. For these reasons, Hyrulean classes note some benefits which are only gained if this is your "first class."
     If your campaign uses the traditional D&D rules for multi-classing, these are the ability score prerequisites for Hyrulean classes.

Multiclassing Prerequisites
Class Prerequisite(s)
Fighter Strength 13 or Dexterity 13
Opportunist Dexterity 13 or Intelligence 13
Researcher Intelligence 13
Sage Wisdom 13
Scion Constitution 13 and Charisma 13