Difference between revisions of "Zora (species)"

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==Character details==
 
==Character details==
 
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{{RT|Alignment}} A typical zora dutifully obeys their monarch and family ties, and many of them remain true to traditions across generations.  Few civilizations are more structured and organized than those of the zora.  The vast majority of zora tend towards law, and most also tend towards good.<br/>
+
{{tab}}{{RT|Alignment}} A typical zora dutifully obeys their monarch and family ties, and many of them remain true to traditions across generations.  Few civilizations are more structured and organized than those of the zora.  The vast majority of zora tend towards law, and most also tend towards good.{{a}}{{RT|Age}} Zora age at inconsistent rates, but generally they age much slower compared to all other humanoids and as a result can live much longer.  A "growth spurt" marks the transition between a zora child and adult; this can occur as early as 20 years of age or possibly as late as 100 years.  The oldest of zora have survived through multiple centuries with few apparent signs of aging.{{a}}{{RT|Diet}} Due to your amphibious nature, each day you must submerge yourself in water for at least 1 minute, or suffer [[exhaustion]] for going without [[water]].  Although zora often have a personal or societal preference for saltwater or freshwater, seemingly all zora are capable of subsisting off either.  As a [[Medium]] [[humanoid]], each day you also require at least 1 pound of [[food]] to avoid [[exhaustion]].{{a}}{{RT|Names}} Zora culture is incredibly diverse, which has lead to few similarities between zora names.  Usually names with three or more syllables are reserved for royal lineage, but even this isn't consistent across all zora.  Male examples include Bazz, Cleff, Dento, Dorephan, Gruve, Japas, Kayden, Keye, Laflat, Ledo, Mikau, Ralis, Rivan, Sidon, Tijo, Toto, and Tumbo.  Female examples include Dunma, Finley, Kodah, Laruta, Laruto, Lulu, Marot, Mipha, Oren, Rutela, Ruto, Tona, Torfeau, and Tula.
{{RT|Age}} Zora age at inconsistent rates, but generally they age much slower compared to all other humanoids and as a result can live much longer.  A "growth spurt" marks the transition between a zora child and adult; this can occur as early as 20 years of age or possibly as late as 100 years.  The oldest of zora have survived through multiple centuries with few apparent signs of aging.<br/>
 
{{RT|Diet}} Due to your amphibious nature, each day you must submerge yourself in water for at least 1 minute, or suffer [[exhaustion]] for going without [[water]].  Although zora often have a personal or societal preference for saltwater or freshwater, seemingly all zora are capable of subsisting off either.  As a [[Medium]] [[humanoid]], each day you also require at least 1 pound of [[food]] to avoid [[exhaustion]].<br/>
 
{{RT|Names}} Zora culture is incredibly diverse, which has lead to few similarities between zora names.  Usually names with three or more syllables are reserved for royal lineage, but even this isn't consistent across all zora.  Male examples include Bazz, Cleff, Dento, Dorephan, Gruve, Japas, Kayden, Keye, Laflat, Ledo, Mikau, Ralis, Rivan, Sidon, Tijo, Toto, and Tumbo.  Female examples include Dunma, Finley, Kodah, Laruta, Laruto, Lulu, Marot, Mipha, Oren, Rutela, Ruto, Tona, Torfeau, and Tula.
 
  
 
{{RandomHeightWeight|row1=Zora|row2=River Zora|4′ 10"|3d10|110|1d6|5′ 1"|2d10|120|2d6}}<!--  
 
{{RandomHeightWeight|row1=Zora|row2=River Zora|4′ 10"|3d10|110|1d6|5′ 1"|2d10|120|2d6}}<!--  
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==Character traits==
 
==Character traits==
 
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{{RT}} Your {{wis}} score increases by 2.<br/>
+
{{tab}}{{RT}} Your {{wis}} score increases by 2.{{a}}{{RT|Size}} Zora can vary greatly in size, but on average one is about 6 feet tall.  Rarely, a zora can grow to a height of 8 feet or more.  Your size is [[Medium]].{{a}}{{RT|Speed}} Your base walking speed is 25 feet, and you have a [[swim speed]] of 40 feet.{{a}}{{RT|Amphibious}} You can breathe both air and water.{{a}}{{RT|Natural Armor}} You are covered in a thin layer of sleek, protective scales.  Your Armor Class can't be lower than 12 + your {{dex}} modifier, regardless of what kind of armor you are wearing.  If your AC isn't at least this high without this trait, you are [[Damage Vulnerability|vulnerable]] to lightning damage.  You can't benefit from a [[shield]] in addition to this AC.{{a}}{{RT|Piscivore}} You have [[advantage]] on any [[ability check]] made to locate or capture aquatic [[beasts]].{{a}}{{RT|Languages}} You can speak, read, and write both [[Hylian (language)|Hylian]] and [[Zoran (language)|Zoran]].{{a}}{{RT|Subrace}} Zora subaces can be quite distinct from one another. Choose one from river, sea, waterfall, or chromatic.
{{RT|Size}} Zora can vary greatly in size, but on average one is about 6 feet tall.  Rarely, a zora can grow to a height of 8 feet or more.  Your size is [[Medium]].<br/>
 
{{RT|Speed}} Your base walking speed is 25 feet, and you have a [[swim speed]] of 40 feet.<br/>
 
{{RT|Amphibious}} You can breathe both air and water.<br/>
 
{{RT|Natural Armor}} You are covered in a thin layer of sleek, protective scales.  Your Armor Class can't be lower than 12 + your {{dex}} modifier, regardless of what kind of armor you are wearing.  If your AC isn't at least this high without this trait, you are [[Damage Vulnerability|vulnerable]] to lightning damage.  You can't benefit from a [[shield]] in addition to this AC.<br/>
 
{{RT|Piscivore}} You have [[advantage]] on any [[ability check]] made to locate or capture aquatic [[beasts]].<br/>
 
{{RT|Languages}} You can speak, read, and write both [[Hylian (language)|Hylian]] and [[Zoran (language)|Zoran]].<br/>
 
{{RT|Subrace}} Zora subaces can be quite distinct from one another. Choose one from river, sea, waterfall, or chromatic.
 
 
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===Sea Zora===
 
===Sea Zora===
 
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{{RT}} Your {{cha}} score increases by 2.<br/>
+
{{tab}}{{RT}} Your {{cha}} score increases by 2.{{a}}{{RT|Lightning Field}} You know the {{Spell|Lightning Field}} cantrip.  {{cha}} is your casting ability for this spell.{{a}}{{RT|Vocation}} Sea zora are renowned for their music and culture, and this is reflected in your upbringing.  You gain proficiency with one [[musical instrument]] or [[artisan's tool]] of your choice.{{a}}{{RT|Sea Swimmer}} Your swim speed increases to 60 feet.  No depth of water pressure is difficult for you to handle.
{{RT|Lightning Field}} You know the {{Spell|Lightning Field}} cantrip.  {{cha}} is your casting ability for this spell.<br/>
 
{{RT|Vocation}} Sea zora are renowned for their music and culture, and this is reflected in your upbringing.  You gain proficiency with one [[musical instrument]] or [[artisan's tool]] of your choice.<br/>
 
{{RT|Sea Swimmer}} Your swim speed increases to 60 feet.  No depth of water pressure is difficult for you to handle.
 
 
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===Waterfall Zora===
 
===Waterfall Zora===
 
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{{RT}} Your {{dex}} score increases by 1.<br/>
+
{{tab}}{{RT}} Your {{dex}} score increases by 1.{{a}}{{RT|Cold Resistance}} According to legend, your people persevered even when a great evil froze them solid for days on end.  Your tolerance for cold is indeed remarkable, and you have [[Damage Resistance|resistance]] to cold damage.{{a}}{{RT|Ancestral Arms}} You have proficiency with the {{I|pike}}, {{I|net}}, {{I|spear}}, and {{I|trident}}.  If you otherwise gain proficiency with all martial weapons, you can use a d8 damage dice for the spear and trident even while wielding either weapon in one hand.{{a}}{{RT|Waterfall Swimmer}} Your swim speed increases to 60 feet.  You can ascend through a stream of naturally falling water, such as a waterfall, even if the water is falling faster than you could normally swim.  You treat such water as as [[difficult terrain]].
{{RT|Cold Resistance}} According to legend, your people persevered even when a great evil froze them solid for days on end.  Your tolerance for cold is indeed remarkable, and you have [[Damage Resistance|resistance]] to cold damage.<br/>
 
{{RT|Ancestral Arms}} You have proficiency with the {{I|pike}}, {{I|net}}, {{I|spear}}, and {{I|trident}}.  If you otherwise gain proficiency with all martial weapons, you can use a d8 damage dice for the spear and trident even while wielding either weapon in one hand.<br/>
 
{{RT|Waterfall Swimmer}} Your swim speed increases to 60 feet.  You can ascend through a stream of naturally falling water, such as a waterfall, even if the water is falling faster than you could normally swim.  You treat such water as as [[difficult terrain]].
 
 
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===Chromatic Zora===
 
===Chromatic Zora===
 
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{{RT}} One ability score of your choice other than {{wis}} increases by 1.<br/>
+
{{tab}}{{RT}} One ability score of your choice other than {{wis}} increases by 1.{{a}}{{RT|Chromatic Versatility|Cantrip}} Your people are remarkable for their variety of forms and talents.  Gain one benefit of your choice from the three options: proficiency in any one [[skill]], the ability to cast one cantrip from the [[Sage of Water|water sage]] spell list, or a natural attack.  If you choose a cantrip, your casting ability for it is {{wis}}.  If you choose a natural attack, your [[unarmed strike]] can deal damage equal to 1d8 + your {{str}} modifier; it deals one type of damage from bludgeoning, piercing, or slashing which you choose when you gain this trait.{{a}}{{RT|Slick Escape}} You have [[advantage]] on any [[ability check]] or [[saving throw]] made to avoid or escape being [[grappled]].{{a}}{{RT|Deft Swimmer}} While swimming, your movement does not provoke [[opportunity attack]]s.
{{RT|Chromatic Versatility|Cantrip}} Your people are remarkable for their variety of forms and talents.  Gain one benefit of your choice from the three options: proficiency in any one [[skill]], the ability to cast one cantrip from the [[Sage of Water|water sage]] spell list, or a natural attack.  If you choose a cantrip, your casting ability for it is {{wis}}.  If you choose a natural attack, your [[unarmed strike]] can deal damage equal to 1d8 + your {{str}} modifier; it deals one type of damage from bludgeoning, piercing, or slashing which you choose when you gain this trait.<br/>
 
{{RT|Slick Escape}} You have [[advantage]] on any [[ability check]] or [[saving throw]] made to avoid or escape being [[grappled]].<br/>
 
{{RT|Deft Swimmer}} While swimming, your movement does not provoke [[opportunity attack]]s.
 
  
 
While most subraces of zora tend towards blue with a mostly uniform appearance, chromatic zora vary widely in appearance from one to the next.  Though most have a cream-colored belly and neck, their backsides range in hue from red to blue to brown and even green, with seemingly no limit to their variation.  Moreover, chromatic zora are known to take surprisingly diverse physical features.  Many chromatic zora have features on their head or back that resemble more mundane fish.  Some individuals have shark-like teeth, while others have manta-ray shaped heads, among many other possibilities.{{a}}Among zora, the chromatic variety tend to having the longest natural lifespans.  Their legacy has given the race as a whole a renowned reputation of long lives.
 
While most subraces of zora tend towards blue with a mostly uniform appearance, chromatic zora vary widely in appearance from one to the next.  Though most have a cream-colored belly and neck, their backsides range in hue from red to blue to brown and even green, with seemingly no limit to their variation.  Moreover, chromatic zora are known to take surprisingly diverse physical features.  Many chromatic zora have features on their head or back that resemble more mundane fish.  Some individuals have shark-like teeth, while others have manta-ray shaped heads, among many other possibilities.{{a}}Among zora, the chromatic variety tend to having the longest natural lifespans.  Their legacy has given the race as a whole a renowned reputation of long lives.
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===River Zora===
 
===River Zora===
 
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<div style="max-width: {{EntryWidth}};">
{{RT}} Your {{str}} score increases by 1.<br/>
+
{{tab}}{{RT}} Your {{str}} score increases by 1.{{a}}{{RT|Fire Bolt}} You know the {{Spell|Fire Bolt}} cantrip.  {{wis}} is your casting ability for this spell.{{a}}{{RT|Dive Away}} You can use your [[reaction]] to force one [[opportunity attack]] to miss you if it would otherwise hit.  Upon doing so, you can't do so again until you finish a [[short rest|short]] or [[long rest]].{{a}}{{RT|Wading Swimmer}} Your walking speed increases to 30 feet.  If you walk and swim in the same turn&mdash;or [[Combat#Using Different Speeds|use different speeds]]&mdash;you can use the full allotment of both speeds.  Swimming doesn't reduce your walking speed, and walking doesn't reduce your swim speed.
{{RT|Fire Bolt}} You know the {{Spell|Fire Bolt}} cantrip.  {{wis}} is your casting ability for this spell.<br/>
 
{{RT|Dive Away}} You can use your [[reaction]] to force one [[opportunity attack]] to miss you if it would otherwise hit.  Upon doing so, you can't do so again until you finish a [[short rest|short]] or [[long rest]].<br/>
 
{{RT|Wading Swimmer}} Your walking speed increases to 30 feet.  If you walk and swim in the same turn&mdash;or [[Combat#Using Different Speeds|use different speeds]]&mdash;you can use the full allotment of both speeds.  Swimming doesn't reduce your walking speed, and walking doesn't reduce your swim speed.
 
  
River zora have a negative reputation among Light Worlders and are often believed to be more evil than other zora subraces.  Indeed, their people have infamously sided with the monstrous forces of [[Ganon]] against the [[Hyrulean Royal Family]].  They are sometimes called "'''zola'''" to distinguish them as separate from other zora.</div>
+
River zora have a negative reputation among Light Worlders and are often believed to be more evil than other zora subraces.  Indeed, their people have infamously sided with the monstrous forces of [[Ganon]] against the [[Hyrulean Royal Family]].  They are sometimes called "'''zola'''" to distinguish them as a race separate from other zora.</div>
  
 
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Revision as of 00:08, 13 January 2021

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Player's Guide

Character Creation
the next level
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champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
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armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
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Rest
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Downtime
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encounters, progression, treasure, variant rules

Compendium

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Techniques
Spellcasting
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Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
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This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory.


Character details

      Alignment. A typical zora dutifully obeys their monarch and family ties, and many of them remain true to traditions across generations. Few civilizations are more structured and organized than those of the zora. The vast majority of zora tend towards law, and most also tend towards good.
      Age. Zora age at inconsistent rates, but generally they age much slower compared to all other humanoids and as a result can live much longer. A "growth spurt" marks the transition between a zora child and adult; this can occur as early as 20 years of age or possibly as late as 100 years. The oldest of zora have survived through multiple centuries with few apparent signs of aging.
      Diet. Due to your amphibious nature, each day you must submerge yourself in water for at least 1 minute, or suffer exhaustion for going without water. Although zora often have a personal or societal preference for saltwater or freshwater, seemingly all zora are capable of subsisting off either. As a Medium humanoid, each day you also require at least 1 pound of food to avoid exhaustion.
      Names. Zora culture is incredibly diverse, which has lead to few similarities between zora names. Usually names with three or more syllables are reserved for royal lineage, but even this isn't consistent across all zora. Male examples include Bazz, Cleff, Dento, Dorephan, Gruve, Japas, Kayden, Keye, Laflat, Ledo, Mikau, Ralis, Rivan, Sidon, Tijo, Toto, and Tumbo. Female examples include Dunma, Finley, Kodah, Laruta, Laruto, Lulu, Marot, Mipha, Oren, Rutela, Ruto, Tona, Torfeau, and Tula.

Random Height and Weight
Subrace Base Height Height Modifier Base Weight Weight Modifier
Zora 4′ 10" +3d10 110 lb. × (1d6)
River Zora 5′ 1" +2d10 120 lb. × (2d6)

Character traits

      Ability Score Increase. Your Wisdom score increases by 2.
      Size. Zora can vary greatly in size, but on average one is about 6 feet tall. Rarely, a zora can grow to a height of 8 feet or more. Your size is Medium.
      Speed. Your base walking speed is 25 feet, and you have a swim speed of 40 feet.
      Amphibious. You can breathe both air and water.
      Natural Armor. You are covered in a thin layer of sleek, protective scales. Your Armor Class can't be lower than 12 + your Dexterity modifier, regardless of what kind of armor you are wearing. If your AC isn't at least this high without this trait, you are vulnerable to lightning damage. You can't benefit from a shield in addition to this AC.
      Piscivore. You have advantage on any ability check made to locate or capture aquatic beasts.
      Languages. You can speak, read, and write both Hylian and Zoran.
      Subrace. Zora subaces can be quite distinct from one another. Choose one from river, sea, waterfall, or chromatic.


Sea Zora

      Ability Score Increase. Your Charisma score increases by 2.
      Lightning Field. You know the lightning field cantrip. Charisma is your casting ability for this spell.
      Vocation. Sea zora are renowned for their music and culture, and this is reflected in your upbringing. You gain proficiency with one musical instrument or artisan's tool of your choice.
      Sea Swimmer. Your swim speed increases to 60 feet. No depth of water pressure is difficult for you to handle.


Waterfall Zora

      Ability Score Increase. Your Dexterity score increases by 1.
      Cold Resistance. According to legend, your people persevered even when a great evil froze them solid for days on end. Your tolerance for cold is indeed remarkable, and you have resistance to cold damage.
      Ancestral Arms. You have proficiency with the pike, net, spear, and trident. If you otherwise gain proficiency with all martial weapons, you can use a d8 damage dice for the spear and trident even while wielding either weapon in one hand.
      Waterfall Swimmer. Your swim speed increases to 60 feet. You can ascend through a stream of naturally falling water, such as a waterfall, even if the water is falling faster than you could normally swim. You treat such water as as difficult terrain.


Chromatic Zora

      Ability Score Increase. One ability score of your choice other than Wisdom increases by 1.
      Chromatic Versatility. Your people are remarkable for their variety of forms and talents. Gain one benefit of your choice from the three options: proficiency in any one skill, the ability to cast one cantrip from the water sage spell list, or a natural attack. If you choose a cantrip, your casting ability for it is Wisdom. If you choose a natural attack, your unarmed strike can deal damage equal to 1d8 + your Strength modifier; it deals one type of damage from bludgeoning, piercing, or slashing which you choose when you gain this trait.
      Slick Escape. You have advantage on any ability check or saving throw made to avoid or escape being grappled.
      Deft Swimmer. While swimming, your movement does not provoke opportunity attacks.

While most subraces of zora tend towards blue with a mostly uniform appearance, chromatic zora vary widely in appearance from one to the next. Though most have a cream-colored belly and neck, their backsides range in hue from red to blue to brown and even green, with seemingly no limit to their variation. Moreover, chromatic zora are known to take surprisingly diverse physical features. Many chromatic zora have features on their head or back that resemble more mundane fish. Some individuals have shark-like teeth, while others have manta-ray shaped heads, among many other possibilities.
     Among zora, the chromatic variety tend to having the longest natural lifespans. Their legacy has given the race as a whole a renowned reputation of long lives.


River Zora

      Ability Score Increase. Your Strength score increases by 1.
      Fire Bolt. You know the fire bolt cantrip. Wisdom is your casting ability for this spell.
      Dive Away. You can use your reaction to force one opportunity attack to miss you if it would otherwise hit. Upon doing so, you can't do so again until you finish a short or long rest.
      Wading Swimmer. Your walking speed increases to 30 feet. If you walk and swim in the same turn—or use different speeds—you can use the full allotment of both speeds. Swimming doesn't reduce your walking speed, and walking doesn't reduce your swim speed.

River zora have a negative reputation among Light Worlders and are often believed to be more evil than other zora subraces. Indeed, their people have infamously sided with the monstrous forces of Ganon against the Hyrulean Royal Family. They are sometimes called "zola" to distinguish them as a race separate from other zora.


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.