Difference between revisions of "Template:FireRod"
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|legendary=1d10 | |legendary=1d10 | ||
|master=1d12 | |master=1d12 | ||
− | }} fire damage. You only add your proficiency bonus to this attack roll if you are proficient with ''rods'' or ''fire rods.''{{a}}{{#if:{{{common|}}}{{{uncommon|}}}|[[Fire Bolt (spell)|'''''Fire Bolt.''''']] You cast {{Spell|Fire Bolt}}, using {{int}} as your casting ability. If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge.{{a}}[[Flame Vortex (spell)|'''''Flame Vortex.''''']] While holding it, you can expend | + | }} fire damage. You only add your proficiency bonus to this attack roll if you are proficient with ''rods'' or ''fire rods.''{{a}}{{#if:{{{common|}}}{{{uncommon|}}}|[[Fire Bolt (spell)|'''''Fire Bolt.''''']] You cast {{Spell|Fire Bolt}}, using {{int}} as your casting ability, but only add half your proficiency bonus to the attack roll unless you're proficient with this rod. If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge.{{a}}[[Flame Vortex (spell)|'''''Flame Vortex.''''']] While holding it, you can expend 2 charges from this rod to cast {{Spell|Flame Vortex}}. The DC equals 8 + your {{int}} modifier + half your proficiency bonus. If you are proficient with this rod, you instead add your full [[proficiency bonus]].}}{{#if:{{{common|}}}{{{uncommon|}}}||'''''Spellcasting.''''' While holding the {{#switch:{{{1|}}}|master=staff|legendary=staff|rod}}, you can use your action to cast one of the following spells by expending the listed number of charges. Use {{int}} as your casting ability. Unless you are proficient with rods or fire rods, you add only half your proficiency bonus to any attack roll and save DC from this rod.{{a}}'''''Spells.''''' {{Spell|Fire Bolt}} (1 charge), {{Spell|Flame Vortex}} (2 charges), {{Spell|Flaming Sphere}} (3 charges), {{Spell|Fireball}} (5 charges), {{Spell|Wall of Fire}} (6 charges){{#if:{{{veryrare|}}}{{{legendary|}}}{{{master|}}}|, {{Spell|Incinerate}} (8 charges), {{Spell|Eldin Smog}} (9 charges)}}{{#if:{{{legendary|}}}{{{master|}}}|, {{Spell|Bombos}} (11 charges)}}{{#if:{{{master|}}}|, {{Spell|Din's Fist|Din's fist}} (13 charges)}}; you can overpower any spell by expending one extra charge per magic point, not to exceed {{#switch:{{{1|}}} |
|rare=8 | |rare=8 | ||
|veryrare=9 | |veryrare=9 |