Difference between revisions of "Strong Winds"
From Legends of Hyrule
Jump to navigationJump to search (Redirected page to Environment#Strong Winds) Tag: New redirect |
(Removed redirect to Environment#Strong Winds) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | # | + | <noinclude>{{Navi}} |
+ | {{From|Environment}} | ||
+ | [[Category:Reference subpages]]</noinclude> | ||
+ | <includeonly>===Strong Winds===</includeonly> | ||
+ | A '''strong wind''' imposes [[disadvantage]] on ranged weapon attack rolls and {{wis}} ([[Perception]]) checks that rely on hearing or smell. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or [[#Falling|fall]]. Nothing in strong winds can be [[ignited]]. | ||
+ | |||
+ | A strong wind in a desert can create a sandstorm that makes the area [[#Vision and Light|lightly obscured]], imposing [[disadvantage]] on {{wis}} ([[Perception]]) checks that rely on sight. |
Revision as of 18:33, 26 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
- The following text is included in the Environment page.
A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing or smell. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall. Nothing in strong winds can be ignited.
A strong wind in a desert can create a sandstorm that makes the area lightly obscured, imposing disadvantage on Wisdom (Perception) checks that rely on sight.