Difference between revisions of "Flash Rope (creature)"

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|darkworld=yes
 
|darkworld=yes
  
|traits={{CT|Charge|If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.}}
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|traits=
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{{CT|Aggressive Speed|The rope can use its {{BL|bonus action}} to move up to 20 feet in a straight line, as long as that movement is straight towards a hostile creature.}}
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{{CT|Charge|If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.}}
  
 
{{CT|Flashing|When an attack targets the rope, roll a d6.  On a result of 4 or higher, the attack misses unless it would be a {{BL|critical hit}}.}}
 
{{CT|Flashing|When an attack targets the rope, roll a d6.  On a result of 4 or higher, the attack misses unless it would be a {{BL|critical hit}}.}}
 
{{CT|Magic Attacks|The rope's bite attack is magical.}}
 
  
 
{{CT|Magic Resistance|name=rope}}
 
{{CT|Magic Resistance|name=rope}}
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|description=Unlike a more common {{C|Rope}}, a '''flashing rope''' has been tinged with conjuration magic. This could be the result of a [[wizzrobe]]'s influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses have been magically enhanced.
 
|description=Unlike a more common {{C|Rope}}, a '''flashing rope''' has been tinged with conjuration magic. This could be the result of a [[wizzrobe]]'s influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses have been magically enhanced.
 
|gear=If the rope is slain, roll a d8:<br/>{{tab}}{{tab}}('''1-4''') The rope disappears in a poof of black smoke, yielding nothing.<br/>{{tab}}{{tab}}('''5-7''') As the rope poofs into smoke, it drops behind one [[uncommon minor magic item]] as a remnant of the magic which blessed it.<br/>{{tab}}{{tab}}('''8''') The rope bursts into black mist, dropping behind one [[uncommon major magic item]] as an aftermath of its magic form.}}
 
|gear=If the rope is slain, roll a d8:<br/>{{tab}}{{tab}}('''1-4''') The rope disappears in a poof of black smoke, yielding nothing.<br/>{{tab}}{{tab}}('''5-7''') As the rope poofs into smoke, it drops behind one [[uncommon minor magic item]] as a remnant of the magic which blessed it.<br/>{{tab}}{{tab}}('''8''') The rope bursts into black mist, dropping behind one [[uncommon major magic item]] as an aftermath of its magic form.}}
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{{Treasure
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|d=6 <!-- target 4200; actual 4200 -->
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|width=340px
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|line1=1-2
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|<!--200-->100 (d20 &times; 10) {{BL|rupees}}
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|line2=3-4
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|<!--1400-->700 (2d6 &times; 100) {{BL|rupees|rp}} worth of {{BL|spoils}},<br/>&nbsp;such as fangs, scales, or venom glands
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|line3=5
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|<!--600-->Magic which enhanced it is left behind as<br/>&nbsp;a {{BL|common major magic item}}
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|line4=6
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|<!--2000-->As the rope poofs it to smoke, it drops<br/>&nbsp;2 (1d3) {{BL|uncommon minor magic items}}
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|generic=3
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}}
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
==Related pages==
+
{{Rope/Related}}
* [[Rope (creature)|Rope]], the natural version of this creature
 
* [[Golden Rope (creature)|Golden rope]], a gleaming rope enhanced with the divine power of a [[golden monster]], even more powerful than a flashing rope
 
 
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3 CR
 
3 CR

Revision as of 13:41, 15 December 2020

CreaturesMonstrositiesRopeFlashing Rope

Flashing Rope
Tiny monstrosity (serpent), unaligned
Divider.png
Armor Class 14
Heart Points 35 (10d4 + 10)
Speed 40 ft.
Divider.png
STR
7 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
4 (-3)
WIS
11 (+0)
CHA
6 (-2)
Divider.png
Saving Throws Con +3, Cha +0
Damage Resistances force
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 3 (700 XP) Proficiency Bonus +2    
Divider.png
Aggressive Speed. The rope can use its bonus action to move up to 20 feet in a straight line, as long as that movement is straight towards a hostile creature.

Charge. If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Flashing. When an attack targets the rope, roll a d6. On a result of 4 or higher, the attack misses unless it would be a critical hit.

Magic Resistance. The rope has advantage on saving throws against spells and other magical effects.


Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) force damage.

Unlike a more common rope, a flashing rope has been tinged with conjuration magic. This could be the result of a wizzrobe's influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses have been magically enhanced.
     Environment: Ruins

Related pages

lULg7nT.png


The material on this page is based primarily on content found in The Legend of Zelda, which is copyright Nintendo Co., Ltd.