Difference between revisions of "Purple Octorok (creature)"

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If a dark octorok is slain or subdued, roll a d8:<br/>{{Tab}}{{tab}}('''1-3''') The octorok leaves behind 1,000 (3d6 &times; 100) [[rupees]]' worth of [[spoils]], such as dark crystals or rare monster parts.<br/>{{tab}}{{tab}}('''4-7''') Left behind is a remnant of the magic which transformed it: one [[uncommon minor magic item]].<br/>{{tab}}{{tab}}('''8''') The monster apart into black shards.  Left in its wake is the condensed form of the supernatural forces which morphed it: one [[rare minor magic item]].}}  
 
If a dark octorok is slain or subdued, roll a d8:<br/>{{Tab}}{{tab}}('''1-3''') The octorok leaves behind 1,000 (3d6 &times; 100) [[rupees]]' worth of [[spoils]], such as dark crystals or rare monster parts.<br/>{{tab}}{{tab}}('''4-7''') Left behind is a remnant of the magic which transformed it: one [[uncommon minor magic item]].<br/>{{tab}}{{tab}}('''8''') The monster apart into black shards.  Left in its wake is the condensed form of the supernatural forces which morphed it: one [[rare minor magic item]].}}  
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{{Treasure
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|d=4 <!-- target 7200; actual 7200-->
 +
|<!--900-->700 (2d6 &times; 100) {{BL|rupees|rp}} worth of {{BL|spoils}},<br/>&nbsp;such as eyes, suckers, or tentacles,<br/>&nbsp;plus an {{BL|Octo Balloon (magic item)|''octo balloon''}}
 +
|<!--1300-->1300 (2d12 &times; 100) {{BL|rupees|rp}} of {{BL|gemstones}}
 +
|<!--2000-->2 (1d3) {{BL|uncommon minor magic items}}<br/>&nbsp;are spat out as it is defeated
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|<!--3000-->the dark magic in its body coalescences<br/>&nbsp;into a {{BL|uncommon major magic item}}
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|generic=5
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}}
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
 
{{Octorok/Related}}
 
{{Octorok/Related}}

Revision as of 21:47, 14 December 2020

Creatures→ Monstosities→ OctosDark Octorok

Purple Octorok
Medium monstrosity (octo), neutral evil
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Armor Class 14
Heart Points 85 (10d8 + 40)
Speed 40 ft., swim 40 ft.
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STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
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Saving Throws Cha +3
Damage Resistances damage from non-silver weapons
Senses passive Perception 12
Languages
Challenge 5 (1,800 XP) Proficiency Bonus +3    
Challenge Alternatives 1/4, 2, 3, 4, 11
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Ambusher. The octorok has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.

Amphibious. The octorok can breathe air and water.


Actions

Multiattack. The octorok makes three attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Spit Rock. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 11 (1d8 + 4) bludgeoning damage.


Reactions

Slip Away. If it is targeted with a melee attack, the attack is made with disadvantage. Regardless of whether it was hit by this attack, the octorok then moves up to 10 feet and this movement does not provoke opportunity attacks.

     This formerly blue octorok was transformed by the same variety of evil, empowering magic that create silver monsters. Consequently a purple octorok may be known as a silver octorok or even a dark octorok. It is particularly aggressive and surprisingly cunning for an octo, and seems experienced enough fighting conventional warriors that it will weave away from sword strikes. Despite its nature and relative power, it is still found among other octoroks and has mostly the same behavior. According to legend, it may transform into a legendary golden octorok if struck with lightning.
     Environment: Coastal, Forest, Grassland, Hills, Lake, Sea

Related pages


The material on this page is based primarily on content found in Four Swords Adventures and Tri-Force Heroes, both of which are copyright Nintendo Co., Ltd.