Difference between revisions of "Great Fairy Fountain (spell)"
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|concentration=yes | |concentration=yes | ||
|summary=You magically enhance a spring to provide healing to any who enter it. | |summary=You magically enhance a spring to provide healing to any who enter it. | ||
− | |You touch and enhance a pool of water so that it heals all who enter it. You do so by sprinkling crushed bits of the material components into fairy dust, then sprinkling this dust through the pool. The pool of water cannot be more than 200 feet across at widest point and can be no more than 5 feet deep. For the duration, any living creature that begins its turn in the pool recovers {{hp}} equal to your casting ability modifier (minimum 1). If a creature spends the entire duration in the pool, it ultimately recovers {{hp}} equal to 100 x your casting ability modifier.{{a}}Any creature that starts its turn in the pool or enters it on its turn is absolved of all the following conditions: [[blinded]], [[deafened]], [[ignited]], [[jinxed]], [[paralyzed]], [[petrified]], and [[poisoned]].{{a}}[[Undead]] and [[construct]]s are unaffected by this spell.{{a}}{{ | + | |You touch and enhance a pool of water so that it heals all who enter it. You do so by sprinkling crushed bits of the material components into fairy dust, then sprinkling this dust through the pool. The pool of water cannot be more than 200 feet across at widest point and can be no more than 5 feet deep. For the duration, any living creature that begins its turn in the pool recovers {{hp}} equal to your casting ability modifier (minimum 1). If a creature spends the entire duration in the pool, it ultimately recovers {{hp}} equal to 100 x your casting ability modifier.{{a}}Any creature that starts its turn in the pool or enters it on its turn is absolved of all the following conditions: [[blinded]], [[deafened]], [[ignited]], [[jinxed]], [[paralyzed]], [[petrified]], and [[poisoned]].{{a}}[[Undead]] and [[construct]]s are unaffected by this spell.{{a}}{{ExhaustingSpell}} |
|fairy=yes | |fairy=yes | ||
|damage=healing}}</tab><tab name="Spell Slots">{{SpellBox | |damage=healing}}</tab><tab name="Spell Slots">{{SpellBox | ||
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|duration=10 minutes | |duration=10 minutes | ||
|concentration=yes | |concentration=yes | ||
− | |You touch and enhance a pool of water so that it heals all who enter it. You do so by sprinkling crushed bits of the material components into fairy dust, then sprinkling this dust through the pool. The pool of water cannot be more than 200 feet across at widest point and can be no more than 5 feet deep. For the duration, any living creature that begins its turn in the pool recovers {{hp}} equal to your casting ability modifier (minimum 1). If a creature spends the entire duration in the pool, it ultimately recovers {{hp}} equal to 100 x your casting ability modifier.{{a}}Any creature that starts its turn in the pool or enters it on its turn is absolved of all the following conditions: [[blinded]], [[deafened]], [[ignited]], [[jinxed]], [[paralyzed]], [[petrified]], and [[poisoned]].{{a}}[[Undead]] and [[construct]]s are unaffected by this spell.{{a}}{{ | + | |You touch and enhance a pool of water so that it heals all who enter it. You do so by sprinkling crushed bits of the material components into fairy dust, then sprinkling this dust through the pool. The pool of water cannot be more than 200 feet across at widest point and can be no more than 5 feet deep. For the duration, any living creature that begins its turn in the pool recovers {{hp}} equal to your casting ability modifier (minimum 1). If a creature spends the entire duration in the pool, it ultimately recovers {{hp}} equal to 100 x your casting ability modifier.{{a}}Any creature that starts its turn in the pool or enters it on its turn is absolved of all the following conditions: [[blinded]], [[deafened]], [[ignited]], [[jinxed]], [[paralyzed]], [[petrified]], and [[poisoned]].{{a}}[[Undead]] and [[construct]]s are unaffected by this spell.{{a}}{{ExhaustingSpell}}}}</tab></tabs><noinclude> |
Revision as of 20:42, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
7-point transmutation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S, M (100 rupees worth of spoils such as insect wings and flower petals which are consumed by the spell) |
Duration: | Concentration, up to 10 minutes |
You touch and enhance a pool of water so that it heals all who enter it. You do so by sprinkling crushed bits of the material components into fairy dust, then sprinkling this dust through the pool. The pool of water cannot be more than 200 feet across at widest point and can be no more than 5 feet deep. For the duration, any living creature that begins its turn in the pool recovers heart points equal to your casting ability modifier (minimum 1). If a creature spends the entire duration in the pool, it ultimately recovers heart points equal to 100 x your casting ability modifier.
Any creature that starts its turn in the pool or enters it on its turn is absolved of all the following conditions: blinded, deafened, ignited, jinxed, paralyzed, petrified, and poisoned.
Undead and constructs are unaffected by this spell.
Exhausting Spell. If you cast this spell more than once before you finish a long rest, you suffer two levels of exhaustion immediately after casting it.
5th-level transmutation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S, M (100 rupees worth of spoils such as insect wings and flower petals which are consumed by the spell) |
Duration: | Concentration, up to 10 minutes |
You touch and enhance a pool of water so that it heals all who enter it. You do so by sprinkling crushed bits of the material components into fairy dust, then sprinkling this dust through the pool. The pool of water cannot be more than 200 feet across at widest point and can be no more than 5 feet deep. For the duration, any living creature that begins its turn in the pool recovers heart points equal to your casting ability modifier (minimum 1). If a creature spends the entire duration in the pool, it ultimately recovers heart points equal to 100 x your casting ability modifier.
Any creature that starts its turn in the pool or enters it on its turn is absolved of all the following conditions: blinded, deafened, ignited, jinxed, paralyzed, petrified, and poisoned.
Undead and constructs are unaffected by this spell.
Exhausting Spell. If you cast this spell more than once before you finish a long rest, you suffer two levels of exhaustion immediately after casting it.
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.