Difference between revisions of "Sunburst (spell)"
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|range=150 feet | |range=150 feet | ||
|duration=1 minute | |duration=1 minute | ||
− | |Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a {{con}} [[saving throw]]. On a failed save, a creature takes 12d6 radiant damage and is [[blinded]] for the duration. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and any creature with [[Sunlight Sensitivity]] or a similar feature has [[disadvantage]] on this save.{{a}}A creature blinded by this spell makes another {{con}} [[saving throw]] at the end of each of its turns. On a successful save, it is no longer blinded.{{a}}This spell dispels any darkness in its area that was created by a spell.{{a}{{ExhaustingSpell}} | + | |Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a {{con}} [[saving throw]]. On a failed save, a creature takes 12d6 radiant damage and is [[blinded]] for the duration. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and any creature with [[Sunlight Sensitivity]] or a similar feature has [[disadvantage]] on this save.{{a}}A creature blinded by this spell makes another {{con}} [[saving throw]] at the end of each of its turns. On a successful save, it is no longer blinded.{{a}}This spell dispels any darkness in its area that was created by a spell.{{a}}{{ExhaustingSpell}} |
|summary=A brilliant flash of sunlight deals radiant damage and blinds several creatures. | |summary=A brilliant flash of sunlight deals radiant damage and blinds several creatures. | ||
|save=con | |save=con |
Revision as of 19:10, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
12-point evocation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S |
Duration: | 1 minute |
Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for the duration. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and any creature with Sunlight Sensitivity or a similar feature has disadvantage on this save.
A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
This spell dispels any darkness in its area that was created by a spell.
Exhausting Spell. If you cast this spell more than once before you finish a long rest, you suffer two levels of exhaustion immediately after casting it.
8th-level evocation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S |
Duration: | 1 minute |
Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for the duration. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and any creature with Sunlight Sensitivity or a similar feature has disadvantage on this save.
A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
This spell dispels any darkness in its area that was created by a spell.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]