Difference between revisions of "Flame Weapon (enhancement)"
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|imagelink=https://zelda.gamepedia.com/Weapon | |imagelink=https://zelda.gamepedia.com/Weapon | ||
|core=2 | |core=2 | ||
− | |pre=simple or martial melee weapon | + | |pre=weapon (simple or martial melee) |
+ | |summary=Attacks with the weapon deal extra fire damage and can [[ignited|ignite]], but the weapon has limited charges. | ||
|description=This weapon glows as a lit {{i|torch}}, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on one's person one can tolerate [[extreme cold]] without difficulty.{{a}}This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When the wielder hits a creature with this weapon while expending a charge, the creature is [[ignited]] for 2d6 fire damage until the end of the wielder's next turn. A creature with [[Damage Resistance|resistance]] to fire damage can't be [[ignited]] by this effect.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges. | |description=This weapon glows as a lit {{i|torch}}, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on one's person one can tolerate [[extreme cold]] without difficulty.{{a}}This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When the wielder hits a creature with this weapon while expending a charge, the creature is [[ignited]] for 2d6 fire damage until the end of the wielder's next turn. A creature with [[Damage Resistance|resistance]] to fire damage can't be [[ignited]] by this effect.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges. | ||
}} | }} |
Latest revision as of 19:02, 9 December 2020
- 2-core enhancement
- weapon (simple or martial melee)
This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When the wielder hits a creature with this weapon while expending a charge, the creature is ignited for 2d6 fire damage until the end of the wielder's next turn. A creature with resistance to fire damage can't be ignited by this effect.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.