Difference between revisions of "Sentinel (spell)"

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|In a 5-foot-cube of unoccupied space in range, you conjure an immobile stone statue that completely fills that cube.    The statue must be conjured on solid ground that can support its weight and must have 5 feet of open space around its sides, otherwise, the spell fails.  This statue remains for the duration.  As an [[object]], the statue has [[AC]] 17, 45 (10d8) {{hp}}, and weighs up to 5,000 pounds.  If you wish, the statue can take the form of a crude and obviously fake resemblance of a creature, or a large and ornate stone lamp that remains magically lit (as {{Spell|Light}}) for the duration.  If the statue is destroyed or moved from its position, the spell ends.{{a}}When you cast this spell, you can mentally command the statue to spit a mote of magic energy at a target within 120 feet of it.  The target must be either one creature or object you can see, or the closest creature in the statue's range, as you command.  For the duration, you can use a [[bonus action]] on each of your turns to cause the statue to spit another mote.{{a}}When the statue spits a mote, make a ranged spell attack against the target.  On a hit, the target takes 11 (2d10) force damage.{{a}}{{AHL}} For every 3 extra points expended, the damage increases by 1d10. {{Permanency}}
 
|In a 5-foot-cube of unoccupied space in range, you conjure an immobile stone statue that completely fills that cube.    The statue must be conjured on solid ground that can support its weight and must have 5 feet of open space around its sides, otherwise, the spell fails.  This statue remains for the duration.  As an [[object]], the statue has [[AC]] 17, 45 (10d8) {{hp}}, and weighs up to 5,000 pounds.  If you wish, the statue can take the form of a crude and obviously fake resemblance of a creature, or a large and ornate stone lamp that remains magically lit (as {{Spell|Light}}) for the duration.  If the statue is destroyed or moved from its position, the spell ends.{{a}}When you cast this spell, you can mentally command the statue to spit a mote of magic energy at a target within 120 feet of it.  The target must be either one creature or object you can see, or the closest creature in the statue's range, as you command.  For the duration, you can use a [[bonus action]] on each of your turns to cause the statue to spit another mote.{{a}}When the statue spits a mote, make a ranged spell attack against the target.  On a hit, the target takes 11 (2d10) force damage.{{a}}{{AHL}} For every 3 extra points expended, the damage increases by 1d10. {{Permanency}}
 
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|fi=yes
 
|fi=yes

Latest revision as of 19:08, 8 December 2020

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3cuTCbz.png

6-point conjuration
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  8 hours

In a 5-foot-cube of unoccupied space in range, you conjure an immobile stone statue that completely fills that cube. The statue must be conjured on solid ground that can support its weight and must have 5 feet of open space around its sides, otherwise, the spell fails. This statue remains for the duration. As an object, the statue has AC 17, 45 (10d8) heart points, and weighs up to 5,000 pounds. If you wish, the statue can take the form of a crude and obviously fake resemblance of a creature, or a large and ornate stone lamp that remains magically lit (as light) for the duration. If the statue is destroyed or moved from its position, the spell ends.
     When you cast this spell, you can mentally command the statue to spit a mote of magic energy at a target within 120 feet of it. The target must be either one creature or object you can see, or the closest creature in the statue's range, as you command. For the duration, you can use a bonus action on each of your turns to cause the statue to spit another mote.
     When the statue spits a mote, make a ranged spell attack against the target. On a hit, the target takes 11 (2d10) force damage.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every 3 extra points expended, the damage increases by 1d10.
4th-level conjuration
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  8 hours

In a 5-foot-cube of unoccupied space in range, you conjure an immobile stone statue that completely fills that cube. The statue must be conjured on solid ground that can support its weight and must have 5 feet of open space around its sides, otherwise, the spell fails. This statue remains for the duration. As an object, the statue has AC 17, 45 (10d8) heart points, and weighs up to 5,000 pounds. If you wish, the statue can take the form of a crude and obviously fake resemblance of a creature, or a large and ornate stone lamp that remains magically lit (as light) for the duration. If the statue is destroyed or moved from its position, the spell ends.
     When you cast this spell, you can mentally command the statue to spit a mote of magic energy at a target within 120 feet of it. The target must be either one creature or object you can see, or the closest creature in the statue's range, as you command. For the duration, you can use a bonus action on each of your turns to cause the statue to spit another mote.
     When the statue spits a mote, make a ranged spell attack against the target. On a hit, the target takes 11 (2d10) force damage.
     At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for every two spell slot levels above 4th.


The material on this page is based primarily on content found in The Legend of Zelda, Link's Awakening, Oracle of Ages, and Oracle of Seasons, which are all copyright Nintendo Co., Ltd.