Difference between revisions of "Dragon Claws (spell)"
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− | A creature you touch grows a set of draconic claws on their hands or forelimbs. For the duration, the target's [[unarmed strike]] can deal | + | A creature you touch grows a set of draconic claws on their hands or forelimbs. For the duration, the target's [[unarmed strike]] can deal slashing damage equal to 1d6 + their {{str}} modifier. When the target take the [[Attack action]] and make one or more of these unarmed strikes, it can use its [[bonus action]] to make another another one of these unarmed strikes if it has two forelimbs unoccupied. Don't add an ability modifier or [[bonus die]] to the damage roll of this bonus attack, unless the modifier is negative.{{a}}You can choose to [[concentration|concentrate]] on this spell when you cast it. If you do, the unarmed strike instead deals 1d10 slashing damage. If you lose your concentration, damage is reduced to 1d6 but the spell doesn't end unless you choose for it to end. |
|dragon=yes | |dragon=yes | ||
+ | |sorc=yes | ||
|damage=slashing | |damage=slashing | ||
}}</tab><tab name="Spell Slots">{{SpellBox | }}</tab><tab name="Spell Slots">{{SpellBox | ||
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|comp=S | |comp=S | ||
|description= | |description= | ||
− | A creature you touch grows a set of draconic claws on their hands or forelimbs. For the duration, the target's [[unarmed strike]] can deal 1d6 slashing damage instead of 1 bludgeoning damage. When the target take the [[Attack action]] and make one or more of these unarmed strikes, it can use its [[bonus action]] to make another another one of these unarmed strikes if it has two forelimbs unoccupied. Don't add an ability modifier to this bonus attack, unless the modifier is negative.{{a}}You can choose to [[concentration|concentrate]] on this spell when you cast it. If you do, the unarmed strike instead deals 1d10 slashing damage. If you lose your concentration, damage is reduced to 1d6 but the spell doesn't end unless you choose for it to end. | + | A creature you touch grows a set of draconic claws on their hands or forelimbs. For the duration, the target's [[unarmed strike]] can deal 1d6 slashing damage instead of 1 bludgeoning damage. When the target take the [[Attack action]] and make one or more of these unarmed strikes, it can use its [[bonus action]] to make another another one of these unarmed strikes if it has two forelimbs unoccupied. Don't add an ability modifier to this bonus attack, unless the modifier is negative.{{a}}You can choose to [[concentration|concentrate]] on this spell when you cast it. If you do, the unarmed strike instead deals 1d10 slashing damage. If you lose your concentration, damage is reduced to 1d6 for the remaining duration but the spell doesn't end—unless you choose for it to end. |
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
Revision as of 18:43, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
2-point transmutation | |
Casting time: | 1 bonus action |
Range: | Touch |
Components: | S |
Duration: | 10 minutes |
A creature you touch grows a set of draconic claws on their hands or forelimbs. For the duration, the target's unarmed strike can deal slashing damage equal to 1d6 + their Strength modifier. When the target take the Attack action and make one or more of these unarmed strikes, it can use its bonus action to make another another one of these unarmed strikes if it has two forelimbs unoccupied. Don't add an ability modifier or bonus die to the damage roll of this bonus attack, unless the modifier is negative.
You can choose to concentrate on this spell when you cast it. If you do, the unarmed strike instead deals 1d10 slashing damage. If you lose your concentration, damage is reduced to 1d6 but the spell doesn't end unless you choose for it to end.
1st-level transmutation | |
Casting time: | 1 bonus action |
Range: | Touch |
Components: | S |
Duration: | 10 minutes |
A creature you touch grows a set of draconic claws on their hands or forelimbs. For the duration, the target's unarmed strike can deal 1d6 slashing damage instead of 1 bludgeoning damage. When the target take the Attack action and make one or more of these unarmed strikes, it can use its bonus action to make another another one of these unarmed strikes if it has two forelimbs unoccupied. Don't add an ability modifier to this bonus attack, unless the modifier is negative.
You can choose to concentrate on this spell when you cast it. If you do, the unarmed strike instead deals 1d10 slashing damage. If you lose your concentration, damage is reduced to 1d6 for the remaining duration but the spell doesn't end—unless you choose for it to end.