Difference between revisions of "Ray of Enfeeblement (spell)"
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m (Guy moved page Ray of Enfeeblement to Ray of Enfeeblement (spell)) |
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Latest revision as of 20:58, 6 December 2020
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Player's Guide |
System Reference |
Compendium |
3-point necromancy | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the effect ends on that creature.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points, you can create one more beam which must target a different creature.
2nd-level necromancy | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the effect ends on that creature.
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, for every two slot levels above 2nd you can create one more beam which must target a different creature.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]