Difference between revisions of "Mercy (spell)"
From Legends of Hyrule
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|time=1 [[reaction]], used when a creature in range dies | |time=1 [[reaction]], used when a creature in range dies | ||
|comp=S | |comp=S | ||
− | |When a creature in range other than you drops to 0 {{hp}}, your earnest wish saves that creature from death. At the end of the current turn, that creature turns to life with {{hp}} equal to 1d10 + your casting ability modifier. This spell doesn't affect any [[construct]] or [[undead]] or any creature that has died of old age, and it cannot restore any missing body parts. Once you cast this spell, you are [[incapacitated]] until the end of your next turn.{{a}}{{ | + | |When a creature in range other than you drops to 0 {{hp}}, your earnest wish saves that creature from death. At the end of the current turn, that creature turns to life with {{hp}} equal to 1d10 + your casting ability modifier. This spell doesn't affect any [[construct]] or [[undead]] or any creature that has died of old age, and it cannot restore any missing body parts. Once you cast this spell, you are [[incapacitated]] until the end of your next turn.{{a}}{{ExhaustingSpell}}{{a}}{{AHL}} For each extra point, the spell restores an extra 1d10 {{hp}}. |
|summary=Your reaction brings back to life a creature that has just died. | |summary=Your reaction brings back to life a creature that has just died. | ||
|damage=healing | |damage=healing |
Revision as of 19:05, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
3-point abjuration | |
Casting time: | 1 reaction, used when a creature in range dies |
Range: | 60 feet |
Components: | S |
Duration: | Instantaneous |
When a creature in range other than you drops to 0 heart points, your earnest wish saves that creature from death. At the end of the current turn, that creature turns to life with heart points equal to 1d10 + your casting ability modifier. This spell doesn't affect any construct or undead or any creature that has died of old age, and it cannot restore any missing body parts. Once you cast this spell, you are incapacitated until the end of your next turn.
Exhausting Spell. If you cast this spell more than once before you finish a long rest, you suffer two levels of exhaustion immediately after casting it.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, the spell restores an extra 1d10 heart points.
2nd-level abjuration | |
Casting time: | 1 reaction, used when a creature in range dies |
Range: | 60 feet |
Components: | S |
Duration: | Instantaneous |
When a creature in range other than you drops to 0 heart points, your earnest wish saves that creature from death. At the end of the current turn, that creature turns to life with heart points equal to 1d10 + your casting ability modifier. This spell doesn't affect any construct or undead or any creature that has died of old age, and it cannot restore any missing body parts. Once you cast this spell, you are incapacitated until the end of your next turn.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell restores an extra 1d10 heart points for every spell slot level above 2nd.
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.