Difference between revisions of "Nayru's Wisdom (spell)"
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|duration=1 minute | |duration=1 minute | ||
|comp=V, S, M (a [[musical instrument]] with which you are proficient) | |comp=V, S, M (a [[musical instrument]] with which you are proficient) | ||
− | |You fill the air with a chill melody that enhances focus and provides clarity, lasting for the duration. Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on every [[saving throw]] against being [[jinxed]]. If a creature is already [[jinxed]] when it first hears this music, it is afforded a new saving throw to end the effect.{{a}}An affected creature also has [[advantage]] on {{wis}} ([[Insight]]) checks and all {{int}} [[ability check|check]]s.{{a}}{{ | + | |You fill the air with a chill melody that enhances focus and provides clarity, lasting for the duration. Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on every [[saving throw]] against being [[jinxed]]. If a creature is already [[jinxed]] when it first hears this music, it is afforded a new saving throw to end the effect.{{a}}An affected creature also has [[advantage]] on {{wis}} ([[Insight]]) checks and all {{int}} [[ability check|check]]s.{{a}}{{AHLS}} When you cast this spell using a spell slot of 6th level or higher, increase the range by 10 feet for each spell slot level above 5th. |
|bard=yes | |bard=yes | ||
|wa=yes | |wa=yes |
Latest revision as of 13:16, 4 December 2020
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Player's Guide |
System Reference |
Compendium |
5-point enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with a chill melody that enhances focus and provides clarity, lasting for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on every saving throw against being jinxed. If a creature is already jinxed when it first hears this music, it is afforded a new saving throw to end the effect.
An affected creature also has advantage on Wisdom (Insight) checks and all Intelligence checks.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, the range increases by 10 feet.
3rd-level enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with a chill melody that enhances focus and provides clarity, lasting for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on every saving throw against being jinxed. If a creature is already jinxed when it first hears this music, it is afforded a new saving throw to end the effect.
An affected creature also has advantage on Wisdom (Insight) checks and all Intelligence checks.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, increase the range by 10 feet for each spell slot level above 5th.
The material on this page is based primarily on content found in Skyward Sword, which is copyright Nintendo Co., Ltd.