Difference between revisions of "Shards of Twilight (spell)"

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|range=30 feet
 
|range=30 feet
 
|You hurl a glittering, mirror-like shard to strike a creature or object in range.  Make a ranged spell attack against the target.  On a hit, the target takes 1d10 piercing damage.  The shards vanish after the attack.{{a}}You can hurl additional shards when you reach higher levels: two shards at 5th level, three shards at 11th level, and four shards at 17th level.  You can aim the shards at the same target or different ones.  Make a separate attack roll for each shard.  You cannot add [[bonus dice]] to the damage roll of any of these attacks after the first.
 
|You hurl a glittering, mirror-like shard to strike a creature or object in range.  Make a ranged spell attack against the target.  On a hit, the target takes 1d10 piercing damage.  The shards vanish after the attack.{{a}}You can hurl additional shards when you reach higher levels: two shards at 5th level, three shards at 11th level, and four shards at 17th level.  You can aim the shards at the same target or different ones.  Make a separate attack roll for each shard.  You cannot add [[bonus dice]] to the damage roll of any of these attacks after the first.
|summary=You hurl a ball of radiance, dealing radiant damage and briefly illuminating the target.
+
|summary=You hurl a glittering, mirror-like shard to strike a creature or object in range to deal 1d10 piercing damage.
 
|save=ranged
 
|save=ranged
 
|damage=piercing
 
|damage=piercing
 
|twilit=yes
 
|twilit=yes
 
}}</tab></tabs>
 
}}</tab></tabs>

Revision as of 08:28, 8 December 2020

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3cuTCbz.png

cantrip-point conjuration
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  Instantaneous

You hurl a glittering, mirror-like shard to strike a creature or object in range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. The shards vanish after the attack.
     You can hurl additional shards when you reach higher levels: two shards at 5th level, three shards at 11th level, and four shards at 17th level. You can aim the shards at the same target or different ones. Make a separate attack roll for each shard. You cannot add bonus dice to the damage roll of any of these attacks after the first.