Difference between revisions of "Scion/10th"
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|Armos===Stone Sentinel== | |Armos===Stone Sentinel== | ||
By 10th level, your stone-skinned endurance and ever-watchful gaze has become such that no man nor monster can escape your guard. | By 10th level, your stone-skinned endurance and ever-watchful gaze has become such that no man nor monster can escape your guard. | ||
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If a spell you've cast restores {{hp}} to several creatures at once (such as {{Spell|Lotus of Life}}), you must choose for the spell to harm or heal—it cannot heal some creatures while damaging others. If a spell causes {{hp}} to regained multiple times (such as {{Spell|Great Fairy's Grace}}), a creature makes a separate saving throw for each time it would be affected, but you must decide whether the spell harms or heals when you first cast it. | If a spell you've cast restores {{hp}} to several creatures at once (such as {{Spell|Lotus of Life}}), you must choose for the spell to harm or heal—it cannot heal some creatures while damaging others. If a spell causes {{hp}} to regained multiple times (such as {{Spell|Great Fairy's Grace}}), a creature makes a separate saving throw for each time it would be affected, but you must decide whether the spell harms or heals when you first cast it. | ||
|Poe===Necrotic Power== | |Poe===Necrotic Power== | ||
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At 10th level, your power over necrotic magic surges. Any scion spell you cast that deals necrotic or psychic damage has those damage dice increased one step. For example, if a spell would normally deal 4d8 necrotic damage, it instead deals 4d10 necrotic damage when you cast it. You cannot increase a damage die above d12 with this feature. | At 10th level, your power over necrotic magic surges. Any scion spell you cast that deals necrotic or psychic damage has those damage dice increased one step. For example, if a spell would normally deal 4d8 necrotic damage, it instead deals 4d10 necrotic damage when you cast it. You cannot increase a damage die above d12 with this feature. | ||
Revision as of 20:23, 2 December 2020
Necrotic Power
At 10th level, your power over necrotic magic surges. Any scion spell you cast that deals necrotic or psychic damage has those damage dice increased one step. For example, if a spell would normally deal 4d8 necrotic damage, it instead deals 4d10 necrotic damage when you cast it. You cannot increase a damage die above d12 with this feature.
In addition to dealing more damage, your necrotic spells also rip through resistances more easily. Your scion spells ignore any damage resistance a creature has to necrotic damage. Your scion spells treat any immunity to necrotic damage as though it was damage resistance instead.
At 20th level, your necrotic power is so overwhelming that your damage dice instead increase by two steps; 4d8 becomes 4d12, for example.