Difference between revisions of "Scion/10th"

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Starting at 15th level, you can maintain two of these adaptations at once, but can still change only one of them at the start of each of your turns.
 
Starting at 15th level, you can maintain two of these adaptations at once, but can still change only one of them at the start of each of your turns.
|Fairy=
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|Fairy===Radiant Surge==
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At 10th level, you learn to exert your healing capabilities into a powerful weapon.  If you would restore {{hp}} to a creature with a scion spell you've cast, you can instead cause that spell to deal harm.  If you do so, the creature must make a {{cha}} [[saving throw]] against your spell save DC.  On a failed save, a creature takes damage equal to the {{hp}} the spell would otherwise restore to the creature if it was humanoid.  On a successful save, the creature takes half as much damage if it is [[undead]] or a [[fiend]], and no damage if it is another creature type.
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If a spell you've cast restores {{hp}} to several creatures at once (such as {{Spell|Lotus of Life}}), you must choose for the spell to harm or heal—it cannot heal some creatures while damaging others.  If a spell causes {{hp}} to regained multiple times (such as {{Spell|Great Fairy's Grace}}), a creature makes a separate saving throw for each time it would be affected, but you must decide whether the spell harms or heals when you first cast it.
 
|Poe=
 
|Poe=
 
|=}}<noinclude>
 
|=}}<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 20:12, 2 December 2020