Difference between revisions of "Plummet (technique)"
From Legends of Hyrule
Jump to navigationJump to search (update) |
|||
Line 1: | Line 1: | ||
{{TechBox | {{TechBox | ||
− | |||
− | |||
|time=[[reaction]] | |time=[[reaction]] | ||
− | |summary=While airborne, use your action to plummet to the ground, landing safely | + | |summary='''''Reaction.''''' While airborne, use your action to plummet to the ground, landing safely. You damage to one or more creatures, with greater damage the higher you fell. |
− | |While you | + | |While you have between 10 and 100 feet of altitude, as a reaction you can immediately plummet straight down. If you land, you take no damage from [[Falling|falling]].{{a}}Each creature whose space you fell through or landed within 5 feet of must succeed on a {{dex}} [[Saving throw|save]]. On a failed save, a creature takes 1d6 bludgeoning damage for every 10 feet you fell, up to a maximum of 10d6 at 100 feet.{{a}}If you're wielding a melee weapon, you can change the damage type to match that weapon.}} |
Revision as of 13:27, 1 April 2024
While you have between 10 and 100 feet of altitude, as a reaction you can immediately plummet straight down. If you land, you take no damage from falling.
Each creature whose space you fell through or landed within 5 feet of must succeed on a Dexterity save. On a failed save, a creature takes 1d6 bludgeoning damage for every 10 feet you fell, up to a maximum of 10d6 at 100 feet.
If you're wielding a melee weapon, you can change the damage type to match that weapon.
Each creature whose space you fell through or landed within 5 feet of must succeed on a Dexterity save. On a failed save, a creature takes 1d6 bludgeoning damage for every 10 feet you fell, up to a maximum of 10d6 at 100 feet.
If you're wielding a melee weapon, you can change the damage type to match that weapon.