Difference between revisions of "Armos Knight (creature)"

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|challenge=2
 
|challenge=2
 
|str=16
 
|str=16
|dex=8
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|dex=10
|con=17
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|con=18
 
|int=5
 
|int=5
 
|wis=8
 
|wis=8
 
|cha=6
 
|cha=6
|athletics=yes
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|ac=17
|ac=20
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|armortype=natural armor, {{BrownLink|heavy shield}}
|armortype=natural armor, {{BrownLink|iron shield}}
 
 
|hdcount=6
 
|hdcount=6
 
|hdsize=8
 
|hdsize=8
 
|speed=35
 
|speed=35
|senses=[[blindsight]] 60 ft. ([[Blinded|blind]] beyond this radius)
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|senses={{BrownLink|blindsight}} 60 ft. ({{BrownLink|Blinded|blind}} beyond this radius)
 
|languages=understands one language (usually {{CL|Ancient}}) but can't speak
 
|languages=understands one language (usually {{CL|Ancient}}) but can't speak
 
|weak={{CV|thunder}}
 
|weak={{CV|thunder}}
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|immunedamage={{CI|poison}}, {{CI|psychic}}
 
|immunedamage={{CI|poison}}, {{CI|psychic}}
 
|immune={{CI|Blinded}}, {{CI|Deafened}}, {{CI|Exhaustion}}, {{CI|Frozen}}, {{CI|Ignited}}, {{CI|Paralyzed}}, {{CI|Poisoned}}
 
|immune={{CI|Blinded}}, {{CI|Deafened}}, {{CI|Exhaustion}}, {{CI|Frozen}}, {{CI|Ignited}}, {{CI|Paralyzed}}, {{CI|Poisoned}}
 +
|noskills=none
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|strsave=none
 
|dungeons=yes
 
|dungeons=yes
 
|hills=yes
 
|hills=yes
 
|urban=yes
 
|urban=yes
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|cost=5,000
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|gear=[[Heavy shield]], [[trident]], roll a d20: ('''1-10''') nothing more ('''11-19''') 1d100 [[rupees]]' worth of spoils such as [[gemstones]] or an armos spirit ('''20''') an [[armos shield|''armos shield'']]
 
|description=
 
|description=
{{tab}}Much like the [[Common armos (creature)|common armos]], an '''armos knight''' appears indistinguishable from a stone statue and is comprised almost entirely of stone animated by magic.  As a nonliving sentry, it remains dormant wherever its master or its creator has placed it.  In many cases, an armos knight will stay on-guard for centuries or longer, remaining as motionless as the stone statue it resembles.  One is often hidden among inanimate humanoid statues which are indistinguishable from them.<br/>
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{{tab}}An '''armos knight''' has a body comprised almost entirely of stone in the shape of an armored humanoid, animated by tireless magic.  As a nonliving sentry, an armos knight remains dormant wherever its master or its creator has placed it.  In many cases, an armos knight will stay on-guard for centuries or longer, remaining as motionless as the stone statue it resembles.  One is often hidden among inanimate statues which are indistinguishable from them.<br/>
 
{{tab}}'''''Aggressive Sentry.''''' An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body.  When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders.  Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard.<br/>
 
{{tab}}'''''Aggressive Sentry.''''' An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body.  When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders.  Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard.<br/>
 
{{tab}}{{CT|Constructed Nature|name=armos knight}}
 
{{tab}}{{CT|Constructed Nature|name=armos knight}}
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{{CT|Inanimate Invulnerability|If the armos knight did not move or take any actions on its last turn, or has not yet had a turn, it is {{BrownLink|Damage immunity|immune}} to bludgeoning, piercing, and slashing damage.}}
 
{{CT|Inanimate Invulnerability|If the armos knight did not move or take any actions on its last turn, or has not yet had a turn, it is {{BrownLink|Damage immunity|immune}} to bludgeoning, piercing, and slashing damage.}}
 
|actions=
 
|actions=
'''''Multiattack.''''' The armos knight makes two melee attacks.
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'''''Multiattack.''''' The armos makes two melee attacks.
  
 
{{CA|Trident|''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target.  ''Hit:'' 6 (1d6 + 3) piercing damage,  7 (1d8 + 3) piercing damage if used in two hands to make a melee attack.}}
 
{{CA|Trident|''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target.  ''Hit:'' 6 (1d6 + 3) piercing damage,  7 (1d8 + 3) piercing damage if used in two hands to make a melee attack.}}

Revision as of 16:01, 8 July 2019

CreaturesConstructsArmosArmos Knight

Armos Knight
Medium construct (armos), lawful neutral
Divider.png
Armor Class 17 (natural armor, heavy shield)
Heart Points {{{hp}}}
Speed 35 ft.
Divider.png
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
5 (-3)
WIS
8 (-1)
CHA
6 (-2)
Divider.png
Saving Throws Str +5
Damage Vulnerabilities thunder
Damage Resistances cold, fire, lightning
Damage Immunities poison, psychic
Condition Immunities blinded, deafened, exhaustion, frozen, ignited, paralyzed, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands one language (usually Ancient) but can't speak
Challenge 2 (450 XP) Proficiency Bonus +2    
Divider.png
Antimagic Susceptibility. The armos is Unconscious while in the area of an antimagic field. Any effect which destroys or disables a magic item has the same effect on the armos.

False Appearance. While the armos remains motionless, it is indistinguishable from a stone statue of a humanoid warrior.

Inanimate Invulnerability. If the armos knight did not move or take any actions on its last turn, or has not yet had a turn, it is immune to bludgeoning, piercing, and slashing damage.


Actions

Multiattack. The armos makes two melee attacks.

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, 7 (1d8 + 3) piercing damage if used in two hands to make a melee attack.

     An armos knight has a body comprised almost entirely of stone in the shape of an armored humanoid, animated by tireless magic. As a nonliving sentry, an armos knight remains dormant wherever its master or its creator has placed it. In many cases, an armos knight will stay on-guard for centuries or longer, remaining as motionless as the stone statue it resembles. One is often hidden among inanimate statues which are indistinguishable from them.
     Aggressive Sentry. An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body. When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders. Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard.
     Constructed Nature. The armos knight doesn't require air, food, water, or sleep.
     Environment: Hills, Ruins, Urban

Related pages


The material on this page is based primarily on content found in The Legend of Zelda, Link's Awakening, Oracle of Seasons, and Oracle of Ages, which are all copyright Nintendo Co., Ltd.