Difference between revisions of "Technomancer/20th"

From Legends of Hyrule
Jump to navigationJump to search
 
Line 2: Line 2:
 
At 20th level, your mastery of arcane magic and ancient history reaches its zenith.  You learn every enhancement from your {{inpage|Ancient Enhancements}} list, and can apply any of them while you have cores to spare.
 
At 20th level, your mastery of arcane magic and ancient history reaches its zenith.  You learn every enhancement from your {{inpage|Ancient Enhancements}} list, and can apply any of them while you have cores to spare.
  
From now on, you have [[advantage]] on all [[Intelligence]] ([[Engineering]]) and [[Intelligence]] ([[History]]) checks.<noinclude>
+
From now on, you have [[advantage]] on all [[Intelligence]] ([[Engineering]]) checks, all [[Intelligence]] ([[History]]) checks, and all {{int}} checks made to recall lore about [[construct]]s.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 09:03, 11 December 2020

Master of the Ancient

At 20th level, your mastery of arcane magic and ancient history reaches its zenith. You learn every enhancement from your Ancient Enhancements list, and can apply any of them while you have cores to spare.

From now on, you have advantage on all Intelligence (Engineering) checks, all Intelligence (History) checks, and all Intelligence checks made to recall lore about constructs.