Difference between revisions of "Fire/10th"

From Legends of Hyrule
Jump to navigationJump to search
Line 2: Line 2:
 
At 14th level, you learn to augment bane, blessings, or senses with truly divine power from the gods.  You gain one of the following benefits:
 
At 14th level, you learn to augment bane, blessings, or senses with truly divine power from the gods.  You gain one of the following benefits:
  
* '''''Scorn of Din.''''' Once per turn, when a creature you have [[#Bless or Bane|baned]] is hit by any attack, the attacker may add a d6 [[bonus die]] to the damage roll.  When an attack misses the creature, you can use your [[reaction]] to end the bane and force the attack to hit instead.
+
* '''''Scorn of Din.''''' Once per turn, when a creature under your [[#Bless or Bane|bane]] is hit by any attack, the attacker may add a d6 [[bonus die]] to the damage roll.  If an attack misses the creature, you can use your [[reaction]] to end the bane and force the attack to hit instead.
* '''''Volvagia's Heatsense.''''' You can use your action to gain [[blindsight]] out to a range of 60 feet.  This blindsight lasts until the start of your next turn.
+
* '''''Valoo's Rage.''''' A creature under your [[#Bless or Bane|bane]] gains no benefit from [[Damage Resistance|resistance]] or immunity to fire damage.  When the baned creature takes fire damage, you can end the bane as a [[reaction]] to impose [[Damage Vulnerability|vulnerability]] to the damage roll and cause the creature to be [[ignited]].
* '''''Valoo's Rage.''''' A creature you've [[#Bless or Bane|baned]] gains no benefit from [[Damage Resistance|resistance]] or immunity to fire damage.  When the baned creature takes fire damage, you can use your [[reaction]] to impose [[Damage Vulnerability|vulnerability]] to the damage roll and cause the creature to be [[ignited]].
+
* '''''Eldin's Volcano.''''' Any creature you hit with any attack roll is [[ignited]].  As an action, you can deal 1d12 fire damage to all [[ignited]] creatures within 30 feet of you.
* '''''Eldin's Volcano.''''' Any creature you hit with any attack roll is [[ignited]].  As an action, you can deal 1d12 fire damage to all [[ignited]] creatures within 30 feet of you.<noinclude>
+
* '''''Volvagia's Heatsense.''''' You can use your action to gain [[blindsight]] out to a range of 60 feet.  This blindsight lasts until the start of your next turn.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 20:57, 29 November 2020

Fire Divinity

At 14th level, you learn to augment bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits:

  • Scorn of Din. Once per turn, when a creature under your bane is hit by any attack, the attacker may add a d6 bonus die to the damage roll. If an attack misses the creature, you can use your reaction to end the bane and force the attack to hit instead.
  • Valoo's Rage. A creature under your bane gains no benefit from resistance or immunity to fire damage. When the baned creature takes fire damage, you can end the bane as a reaction to impose vulnerability to the damage roll and cause the creature to be ignited.
  • Eldin's Volcano. Any creature you hit with any attack roll is ignited. As an action, you can deal 1d12 fire damage to all ignited creatures within 30 feet of you.
  • Volvagia's Heatsense. You can use your action to gain blindsight out to a range of 60 feet. This blindsight lasts until the start of your next turn.