Difference between revisions of "Spirit/6th"
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* '''''Urbosa's Stance.''''' If you fail an [[ability check]] or [[saving throw]] to avoid being knocked [[prone]], you can re-roll the result but must accept the new result even if it is lower. Once you use this feature, you can't do so again until you next roll [[initiative]]. | * '''''Urbosa's Stance.''''' If you fail an [[ability check]] or [[saving throw]] to avoid being knocked [[prone]], you can re-roll the result but must accept the new result even if it is lower. Once you use this feature, you can't do so again until you next roll [[initiative]]. | ||
− | * '''''Nabooru's Lesson.''''' You cannot be [[charmed]] and magic cannot put you to sleep. | + | * '''''Nabooru's Lesson.''''' You cannot be [[charmed]] and magic cannot put you to sleep. Any creature under your [[#Bless or Bane|blessing]] also gains this benefit. |
− | * '''''Osfala's Confidence.''''' If a creature you've [[#Bless or Bane|blessed]] rolls a 1 on the d20 for any [[saving throw]], it can re-roll and use the new result.<noinclude> | + | * '''''Osfala's Confidence.''''' If a creature you've [[#Bless or Bane|blessed]] rolls a 1 on the d20 for any [[saving throw]], it can re-roll and use the new result. |
+ | * '''''Rael's Cucco Call.''''' Once on each of your turns, you can use your action to cause 2d8 bludgeoning damage to a creature under your [[#Bless or Bane|bane]] if that creature is within 100 feet of you. This damage increases to 3d8 at 11th level, and 4d8 at 17th level.<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 22:58, 29 November 2020
Legacy of Spirit
Starting from 6th level, the iron will of past sages begins to well up within you. You decide how your newfound resilience takes shape with one of the following benefits:
- Urbosa's Stance. If you fail an ability check or saving throw to avoid being knocked prone, you can re-roll the result but must accept the new result even if it is lower. Once you use this feature, you can't do so again until you next roll initiative.
- Nabooru's Lesson. You cannot be charmed and magic cannot put you to sleep. Any creature under your blessing also gains this benefit.
- Osfala's Confidence. If a creature you've blessed rolls a 1 on the d20 for any saving throw, it can re-roll and use the new result.
- Rael's Cucco Call. Once on each of your turns, you can use your action to cause 2d8 bludgeoning damage to a creature under your bane if that creature is within 100 feet of you. This damage increases to 3d8 at 11th level, and 4d8 at 17th level.