Difference between revisions of "Fire/6th"
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* '''''Darunia's Hammer.''''' Any time a creature you've [[#Bless or Bane|baned]] takes a [[critical hit]], that creature is also knocked [[prone]]. | * '''''Darunia's Hammer.''''' Any time a creature you've [[#Bless or Bane|baned]] takes a [[critical hit]], that creature is also knocked [[prone]]. | ||
* '''''Rosso's Forge.''''' If a creature you've blessed rolls a 1 for its attack roll, it can roll again and use the new result. | * '''''Rosso's Forge.''''' If a creature you've blessed rolls a 1 for its attack roll, it can roll again and use the new result. | ||
− | * '''''Daruk's Resistance.''''' You have [[Damage Resistance|resistance]] to fire damage, are acclimated to [[extreme heat]], and cannot be [[ignited]]. | + | * '''''Daruk's Resistance.''''' You have [[Damage Resistance|resistance]] to fire damage, are acclimated to [[extreme heat]], and cannot be [[ignited]].<noinclude> |
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− | <noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 15:09, 29 November 2020
Legacy of Fire
Starting from 6th level, the stubborn tenacity of past sages begins to well up within your body. You decide how your newfound resilience takes shape with one of the following benefits:
- Darunia's Hammer. Any time a creature you've baned takes a critical hit, that creature is also knocked prone.
- Rosso's Forge. If a creature you've blessed rolls a 1 for its attack roll, it can roll again and use the new result.
- Daruk's Resistance. You have resistance to fire damage, are acclimated to extreme heat, and cannot be ignited.