Difference between revisions of "Shadow/6th"
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==Legacy of Shadow== | ==Legacy of Shadow== | ||
− | Starting from 6th level, the insight of past sages begins to inspire new truths within your mind. You decide how your newfound | + | Starting from 6th level, the insight of past sages begins to inspire new truths within your mind. You decide how your newfound power takes shape with one of the following benefits: |
− | * '''''Aginah's Resolve.''''' You have [[damage resistance|resistance]] to psychic damage, and [[advantage]] on [[saving throw]]s against being [[frightened]] | + | * '''''Truthseeker.''''' You and any creature under your [[#Bless or Bane|blessing]] add a d6 [[bonus die]] to all {{wis}} ([[Insight]]) checks. |
− | + | * '''''Aginah's Resolve.''''' You have [[damage resistance|resistance]] to psychic damage, and [[advantage]] on [[saving throw]]s against being [[frightened]]. Any creature under your [[#Bless or Bane|blessing]] also gains these benefits. | |
− | * '''''Irene's Escape.''''' You [[Disengage]], [[Dash]], or [[Hide Action|Hide]] as a [[bonus action]]. You can't use this feature again until you next roll [[initiative]].<noinclude> | + | * '''''Irene's Escape.''''' You [[Disengage]], [[Dash]], or [[Hide Action|Hide]] as a [[bonus action]]. You can't use this feature again until you next roll [[initiative]]. |
+ | * '''''Blade Trap.''''' Whenever a creature under your [[#Bless or Bane|bane]] moves within 60 feet of you, you can use your [[reaction]] to trigger a magical blade trap. The baned creature must succeed on a {{dex}} [[saving throw]] against your sage spell DC or take 2d8 slashing damage.<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 22:47, 29 November 2020
Legacy of Shadow
Starting from 6th level, the insight of past sages begins to inspire new truths within your mind. You decide how your newfound power takes shape with one of the following benefits:
- Truthseeker. You and any creature under your blessing add a d6 bonus die to all Wisdom (Insight) checks.
- Aginah's Resolve. You have resistance to psychic damage, and advantage on saving throws against being frightened. Any creature under your blessing also gains these benefits.
- Irene's Escape. You Disengage, Dash, or Hide as a bonus action. You can't use this feature again until you next roll initiative.
- Blade Trap. Whenever a creature under your bane moves within 60 feet of you, you can use your reaction to trigger a magical blade trap. The baned creature must succeed on a Dexterity saving throw against your sage spell DC or take 2d8 slashing damage.