Difference between revisions of "Fokka Elite (creature)"

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{{CB
 
{{CB
|title=Fokka Elite
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|title=Fokka elite
|image=https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/3/33/TAoL_Fokka_Futabasha_Artwork.png
+
|image=https://i.imgur.com/ETKhvHI.png
|imagelink=https://zelda.gamepedia.com/File:TAoL_Fokka_Futabasha_Artwork.png
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|imagelink=https://www.deviantart.com/kelpgull/art/Fokka-657711646
 
|size=Medium
 
|size=Medium
 
|type=humanoid
 
|type=humanoid
 
|subtype=rito
 
|subtype=rito
 
|alignment=LE
 
|alignment=LE
|challenge=12
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|challenge=11
 
|str=22
 
|str=22
 
|dex=17
 
|dex=17
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|acrobatics=yes
 
|acrobatics=yes
 
|ac=21
 
|ac=21
|armortype=[[half plate]], [[iron shield]]
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|armortype={{BrownLink|half plate}}, {{BrownLink|iron shield}}
 
|hdcount=22
 
|hdcount=22
 
|hdsize=8
 
|hdsize=8
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|hills=yes
 
|hills=yes
 
|dungeons=yes
 
|dungeons=yes
}}
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|description=
==Description==
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{{tab}}The legendary and mighty '''fokka elite''' are what come of the already-formidable [[Fokka knight (creature)|fokka knights]] who reach the pinnacle of martial prowess through years or decades of martial training in isolationA singularity of martial discipline, they have little interest in anything other than growing evermore powerfulTo them, any fight is naught but an opportunity to train.
{{Inline Image|https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/4/42/Fokkablue.png|https://zelda.gamepedia.com/File:Fokkablue.png}}
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|mercenary=yes
Flightless [[Rito (race)|rito]] go by many names, but in their native tongue of {{CL|Zoran}} the term "'''fokka'''" is most often unusedAlthough they lack flight, fokka have lightweight bodies built for swift movement and wield abnormal strengthFokka knights make use of these natural advantages to make formidable warriors.
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|gear=[[Half plate]], [[iron shield]], [[longsword]], roll d20 ('''1-5''') 1d6 × 1000 rupees' worth of [[gemstones]] or other [[spoils]] ('''6-15''') 1d4-1 [[rare magic items|rare]] [[minor magic items|minor]] [[magic items]] rolled on [[Magic Item Table C]] ('''16-19''') a [[rare magic items|rare]] [[major magic items|major]] [[magic item]] rolled on [[Magic Item Table G]] ('''20''') a [[Champion's shield|''champion's shield'']]
 
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|traits=
Fokka are treated as outcasts, mutants, and foul creatures by most rito capable of flight.  Whether it's their natural tendency or the result of this mistreatment, most fokka have a cruel and isolating disposition.  They intend to fight alone, whenever possible, and distrust almost anyone.
 
 
 
==Traits==
 
 
{{CT|Courage}}
 
{{CT|Courage}}
  
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{{CT|Keen Sight|name=fokka}}
 
{{CT|Keen Sight|name=fokka}}
  
{{CT|Shield Wall|While wielding a [[shield]], the fokka adds 2 to its AC (included in its AC). Its shield is magical while the fokka wields it.}}
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{{CT|Shield Wall|While wielding a [[shield]], the fokka adds 2 to its Armor Class (included in its AC). Its shield is magical while the fokka wields it.}}
 +
 
 +
{{CT|Standing Leap|The fokka's' {{BrownLink|jumping|long jump}} and {{BrownLink|jumping|high jump}} are both up to 30 feet, with or without a running start.}}
  
{{CT|Standing Leap|The fokka's' [[jumping|long jump]] and [[jumping|high jump]] are both up to 30 feet, with or without a running start.}}
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|actions=
 +
{{CA|Multiattack|The fokka makes four attacks, or casts {{Spell|Power Beam}} twice.}}
  
==Actions==
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{{CA|Longsword|''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target.  ''Hit:'' 19 (3d8 + 6) slashing damage.}}
{{CA|Multiattack|The fokka makes four attacks, or casts {{Spell|Power Beam}} four times.}}
 
  
{{CA|Longsword|''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target.  ''Hit:'' 19 (3d8 + 6) slashing damage, or 23 (3d10 + 6) slashing damage if used in two hands.}}
+
{{CA|Power Beam|''Ranged Spell Attack:'' +10 to hit, range 60 ft., one target.  ''Hit'' 30 (3d8 + 3d6 + 6) force damage.}}
  
==Reactions==
+
|reactions=
 
{{CT|Parry|name=fokka|variable=4}}
 
{{CT|Parry|name=fokka|variable=4}}
 +
}}
 
{{clear}}
 
{{clear}}
 
==Related pages==
 
==Related pages==
* [[Rito (race)|Rito]], the race to which this creature begrudginly belongs
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<div class="externalimage-holder" style="float:right; max-width: 200px;">https://i.imgur.com/FGqh7ff.png<br/>[https://zelda.gamepedia.com/Blue_Fokka <small>Source</small>]</div>
 
* [[Fokka knight (creature)|Fokka knight]], a fokka fighter that is still formidable, but not of truly elite status
 
* [[Fokka knight (creature)|Fokka knight]], a fokka fighter that is still formidable, but not of truly elite status
 
* [[Fokkeru (creature)|Fokkeru]], a closely related from of monstrous rito, and one of few races to which fokka tend not to be openly hostile
 
* [[Fokkeru (creature)|Fokkeru]], a closely related from of monstrous rito, and one of few races to which fokka tend not to be openly hostile
 
+
<!--
 +
Def 11 (165 hp, 24 ac from 4saves&parry)
 +
Off 10 (+10, 60dmg)
  
 
{{Path|Creatures|[[:Category:Humanoids|Humanoids]]|[[Rito (race)|Rito]]|Fokka|'''Fokka Elite'''}}
 
{{Path|Creatures|[[:Category:Humanoids|Humanoids]]|[[Rito (race)|Rito]]|Fokka|'''Fokka Elite'''}}
 
{{Source|Adventure of Link}}
 
{{Source|Adventure of Link}}

Revision as of 19:12, 7 July 2019

Fokka elite
Medium humanoid (rito), lawful evil
Divider.png
Armor Class 21 (half plate, iron shield)
Heart Points {{{hp}}}
Speed 35 ft.
Divider.png
STR
22 (+6)
DEX
17 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Divider.png
Saving Throws Dex +7, Con +7, Int +5, Wis +6
Skills Acrobatics +7, Perception +6
Senses passive Perception 16
Languages Blin, Zoran
Challenge 11 (7,200 XP) Proficiency Bonus +4    
Divider.png
Courage. The fokka elite (creature) has advantage on saving throws against being charmed or frightened.

Elite Brute. A melee weapon deals two extra of its damage dice when the fokka hits with it (included in the attack).

Innate Spellcasting. The fokka's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The fokka can innately cast the following spells, requiring no material components:

At will: power beam, produce flame, resistance

Keen Sight. The fokka has advantage on Wisdom (Perception) checks that rely on sight.

Shield Wall. While wielding a shield, the fokka adds 2 to its Armor Class (included in its AC). Its shield is magical while the fokka wields it.

Standing Leap. The fokka's' long jump and high jump are both up to 30 feet, with or without a running start.


Actions

Multiattack. The fokka makes four attacks, or casts power beam twice.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.

Power Beam. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit 30 (3d8 + 3d6 + 6) force damage.


Reactions

Parry.

     The legendary and mighty fokka elite are what come of the already-formidable fokka knights who reach the pinnacle of martial prowess through years or decades of martial training in isolation. A singularity of martial discipline, they have little interest in anything other than growing evermore powerful. To them, any fight is naught but an opportunity to train.
     Environment: Hills, Ruins

Related pages

  • Fokka knight, a fokka fighter that is still formidable, but not of truly elite status
  • Fokkeru, a closely related from of monstrous rito, and one of few races to which fokka tend not to be openly hostile