Difference between revisions of "Fighter/7th/Sharpshooter"

From Legends of Hyrule
Jump to navigationJump to search
Line 4: Line 4:
 
You can make any number of ranged weapon attacks as part of a volley by expending 2 [[#Stamina Gauge|stamina points]] for each one.  You can't move between volley attacks, and must decide on all attacks and targets before you make any attack roll for the volley.   
 
You can make any number of ranged weapon attacks as part of a volley by expending 2 [[#Stamina Gauge|stamina points]] for each one.  You can't move between volley attacks, and must decide on all attacks and targets before you make any attack roll for the volley.   
  
If you hit the same target multiple times as part of a volley, subsequent hits don't deal as much damage: after the first damage roll, you you don't add your ability modifier or any [[bonus dice]] to successive damage rolls.<noinclude>
+
You don't add your ability modifier or any [[bonus dice]] to the damage rolls of volley attacks.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 18:47, 24 November 2020

Volley

At 7th level, you learn to unleash an unstoppable flurry of projectiles. After you use your Attack action to make two ranged weapon attacks, you use your bonus action to make a volley.

You can make any number of ranged weapon attacks as part of a volley by expending 2 stamina points for each one. You can't move between volley attacks, and must decide on all attacks and targets before you make any attack roll for the volley.

You don't add your ability modifier or any bonus dice to the damage rolls of volley attacks.