Difference between revisions of "Fighter/7th/Captain"
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− | == | + | ==Inspiring Leader== |
− | Starting from 7th level, | + | Starting from 7th level, whenever you complete a [[short rest]] with friendly creatures, you can shore up their will to fight. Up to six friendly creatures that can understand you (optionally including yourself) gain {{thp}} equal to your fighter level + your {{cha}} modifier. |
==Leadership== | ==Leadership== | ||
At 7th level, your convictions can inspire your allies to even greater deeds. Whenever a friendly creature within 30 feet of you makes an attack roll or saving throw, you can expend 1 [[stamina point]] to add a d4 [[bonus die]] to that roll. The creature must be able to see and understand you to gain this benefit.<noinclude> | At 7th level, your convictions can inspire your allies to even greater deeds. Whenever a friendly creature within 30 feet of you makes an attack roll or saving throw, you can expend 1 [[stamina point]] to add a d4 [[bonus die]] to that roll. The creature must be able to see and understand you to gain this benefit.<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 15:26, 24 November 2020
Inspiring Leader
Starting from 7th level, whenever you complete a short rest with friendly creatures, you can shore up their will to fight. Up to six friendly creatures that can understand you (optionally including yourself) gain temporary heart points equal to your fighter level + your Charisma modifier.
Leadership
At 7th level, your convictions can inspire your allies to even greater deeds. Whenever a friendly creature within 30 feet of you makes an attack roll or saving throw, you can expend 1 stamina point to add a d4 bonus die to that roll. The creature must be able to see and understand you to gain this benefit.