Difference between revisions of "Smash Attack (technique)"

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(Created page with "{{TechBox |tier=martial |p=2 |time=attack |summary=Make an unarmed strike that sends a Small or Tiny creature flying. |description=Make an unarmed strike against a Sma...")
 
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|summary=Make an [[unarmed]] strike that sends a Small or Tiny creature flying.
 
|summary=Make an [[unarmed]] strike that sends a Small or Tiny creature flying.
 
|description=Make an [[unarmed strike]] against a Small or Tiny creature.  On a hit, the attack is automatically a [[critical hit]] and the target must make a {{str}} [[saving throw]] against 8 + your {{str}} modifier + your proficiency bonus.  A Tiny creature has [[disadvantage]] on this saving throw.{{a}}On a failed save, the target is sent flying up to 30 feet directly away from you.  If the target's trajectory is stopped by a solid object, a Huge creature, or a Gargantuan creature, the punted creature stops against that object, lands [[prone]], and takes 1d6 bludgeoning damage for every 5 feet it had yet to travel.  The struck creature takes the same amount of damage.
 
|description=Make an [[unarmed strike]] against a Small or Tiny creature.  On a hit, the attack is automatically a [[critical hit]] and the target must make a {{str}} [[saving throw]] against 8 + your {{str}} modifier + your proficiency bonus.  A Tiny creature has [[disadvantage]] on this saving throw.{{a}}On a failed save, the target is sent flying up to 30 feet directly away from you.  If the target's trajectory is stopped by a solid object, a Huge creature, or a Gargantuan creature, the punted creature stops against that object, lands [[prone]], and takes 1d6 bludgeoning damage for every 5 feet it had yet to travel.  The struck creature takes the same amount of damage.
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{{Source|Hyrule Warriors: Age of Calamity|Breath of the Wild}}</noinclude>
 

Revision as of 15:11, 22 November 2020

master technique — attack
Make an unarmed strike against a Small or Tiny creature. On a hit, the attack is automatically a critical hit and the target must make a Strength saving throw against 8 + your Strength modifier + your proficiency bonus. A Tiny creature has disadvantage on this saving throw.
     On a failed save, the target is sent flying up to 30 feet directly away from you. If the target's trajectory is stopped by a solid object, a Huge creature, or a Gargantuan creature, the punted creature stops against that object, lands prone, and takes 1d6 bludgeoning damage for every 5 feet it had yet to travel. The struck creature takes the same amount of damage.