Difference between revisions of "Lucent"

From Legends of Hyrule
Jump to navigationJump to search
m
Line 1: Line 1:
 +
<noinclude>{{Navi}}</noinclude>
 
{{stub}}
 
{{stub}}
 
{{Path|Classes|[[Opportunist]]|'''Lucent'''}}
 
{{Path|Classes|[[Opportunist]]|'''Lucent'''}}

Revision as of 15:09, 21 November 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

This page or section is incomplete, and will eventually be expanded with more information.

ClassesOpportunistLucent

Lucent is one of several possible subclasses you can undertake as an opportunist.

Your subclass enacts features at 3rd level and every three levels thereafter: 6th, 9th, 12th, 15th, and 18th. See Opportunist#Lucent for an integrated list that combines lucent features with those of the base opportunist class.


Instinctive Defense

Starting from 3rd level, your AC can't be lower than 10 + your Dexterity modifier + your Wisdom modifier.

Mystic Talents

This page or section is incomplete, and will eventually be expanded with more information.

At 3rd level, you learn to employ mystical arts of combat and subterfuge. These arts lay the foundation of the supernatural arts you will gradually begin to master.

You gain the Martial Arts and X talents as a bonus. If you already have either talent, you instead gain another clever talent of your choice.

You also gain proficiency with the disguise kit. If already proficient, you can either regain 2 proficiency points or become proficient in any other professional tool of your choice.

Finally, you gain proficiency in the Perception skill. If already proficient, you can either regain 2 proficiency points or become proficient in any other skill of your choice.

Lucent Arts

This page or section is incomplete, and will eventually be expanded with more information.

At 6th level,

You learn two lucent arts from the following list, and learn one more of your choice at every three opportunist levels hereafter: 9th, 12th, 15th, and 18th. Whenever you gain the Improvement feature, you can replace one of the lucent arts you've learned with a new one.

Unerring Senses

At 9th level, you begin to see and hear what it seems others cannot. Your eyes are beginning to know absolute truth. You become an expert in one skill of your choice from Insight, Investigation, and Perception.

As an expert, you add a bonus die to ability checks which use one of the chosen skills. The size of this die depends on your proficiency bonus: d8 for +4, d10 for +5, and d12 for +6. This does not affect your passive Perception score.

Slit of Truth

Gradually, your senses begin to see through magic and deception that would cloud them. Starting from 12th level, you see a heavily obscured area as if it was lightly obscured, and see any lightly obscured area as if it wasn't obscured.

From now on, you also have advantage on every saving throw you make against an illusion spell.

Perfect Senses

At 15th level, you become an expert in the Insight, Investigation, and Perception skills if you aren't already.

Eye of Truth

Starting from 18th level, you have truesight out to a range of 30 feet. This means within this range you can see see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic.