Difference between revisions of "Spike Growth (spell)"
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Latest revision as of 18:48, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
3-point transmutation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
2nd-level transmutation | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]