Difference between revisions of "Korok (species)"

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<noinclude>{{Navi|RacesofLight}}
 
<noinclude>{{Navi|RacesofLight}}
 
</noinclude>{{stub|fluff}}
 
</noinclude>{{stub|fluff}}
{{Summary|Small, peaceful, immortal, and child-like plant creatures. Koroks aren't much for combat or stealth, but it's hard not to smile around them.}}{{RaceText}}
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{{Summary|Small, peaceful, immortal, and child-like plant creatures. Koroks can be hard to take seriously, but it's hard not to smile around them.}}{{RaceText}}
  
 
==Character details==
 
==Character details==
 
{{RT|Alignment}} Koroks strive to populate the world with trees, preserve life, and eagerly help anyone who needs it. They have an overwhelming tendency towards all forms of good. <br/>
 
{{RT|Alignment}} Koroks strive to populate the world with trees, preserve life, and eagerly help anyone who needs it. They have an overwhelming tendency towards all forms of good. <br/>
{{RT|Age}} A korok reaches physical maturity after less than 2 years, but can live to be up to 200 years. One usually retains a childlike innocence throughout its entire life.<br/>
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{{RT|Age}} A korok reaches physical maturity after less than 2 years, but will likely live to see 200 years&mdash;or possibly even longer! One usually retains a childlike innocence throughout its entire life.<br/>
{{RT|Diet}} Each day you normally require 1 [[ration]] and 1 liter of water to avoid [[starvation]].  If you bathe in sunlight for at least 8 hours a day, you are nourished as if you had eaten a ration.<br/>
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{{RT|Diet}} Each day you normally require 1 pound of [[food]] and [[ration]] and 1 liter of water to avoid [[starvation]].  If you bathe in sunlight for at least 8 hours a day, you are nourished as if you had eaten enough food.<br/>
{{RT|Names}} Korok names tend to be rather short, rarely comprised of more than two brief syllables.  Examples include Aldo, Chio, Daz, Drona, Elma, Hestu, Hollo, Irch, Kula, Linder, Maca, Makar, Oakin, Olivio, Pepp, Peeks, Natie, Rown, and Walton.
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{{RT|Names}} Korok names tend to be rather short, rarely comprised of more than two brief syllables.  Koroks don't have gender differences and this is reflected in their names.  Examples include Aldo, Chio, Daz, Drona, Elma, Hestu, Hollo, Irch, Kula, Linder, Maca, Makar, Oakin, Olivio, Pepp, Peeks, Natie, Rown, and Walton.
  
 
{{RandomHeightWeight|1′ 8"|2d10|10|1d4|row1=Korok|row2=Giant Korok|6′ 0"|2d12|110|1d4}}
 
{{RandomHeightWeight|1′ 8"|2d10|10|1d4|row1=Korok|row2=Giant Korok|6′ 0"|2d12|110|1d4}}
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====Flying Korok====
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====Spirit of the Forest====
Most koroks are able to fly with a unique and magical method, and they are largely defined by this capability.
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Spirits of the forest are the most abundant of koroks, and the ones most talked about in old legends and rumors.
  
 
{{RT}} Your {{dex}} score increases by 1.<br/>
 
{{RT}} Your {{dex}} score increases by 1.<br/>
{{RT|Korok Copter}} So long as you hold onto a {{MI|korok leaf}} with one hand, the leafy wings provide enough lift to give you a [[fly seed]] of 25 feetMaintaining flight requires dedication from this hand, preventing the hand from being used for anything else, but otherwise maintaining flight is effortless for you.  You can even hover in place.  If you are knocked [[prone]] while flying in this way, your leaf is destroyed.
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{{RT|Tree Spirit}} Just a bit of the Great Deku Tree's vast wisdom and mystic power lives on in you.  Add a d4 [[bonus die]] to all {{wis}} [[saving throw]]s you make.<br/>
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{{RT|You Can See Me?}} You can use your action to [[Hide Action|Hide]] in any natural terrain, even if you don't have cover and aren't obscuredWhen hidden in this way, you don't gain [[advantage]] on attack rolls as a result of being unseen.  You don't gain this benefit if you use your [[bonus action]] or a special feature to Hide instead.
  
  
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{{RT}} Your {{int}} score increases by 2.<br/>
 
{{RT}} Your {{int}} score increases by 2.<br/>
 
{{RT|Tool Proficiency}} Many korok savants adapt to a particular profession. You have proficiency in one [[artisan's tool]] or [[musical instrument]] of your choice.<br/>
 
{{RT|Tool Proficiency}} Many korok savants adapt to a particular profession. You have proficiency in one [[artisan's tool]] or [[musical instrument]] of your choice.<br/>
{{RT|Knowledge}} Inborn with knowledge from the Great Deku Tree himself, you inherently have proficiency in the [[Nature]] skill plus one of the following: [[Arcana]], [[History]], [[Medicine]], [[Performance]], and [[Religion]].
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{{RT|Knowledge}} Inborn with knowledge from the Great Deku Tree himself, you inherently have proficiency in the [[Nature]] skill plus one of the following: [[Arcana]], [[History]], [[Medicine]], [[Performance]], or [[Religion]].
  
  
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{{RT}} Your {{con}} score increases by 1.<br/>
 
{{RT}} Your {{con}} score increases by 1.<br/>
{{RT|Long Strides}} Your walking speed increases to 35 feet.<br/>
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{{RT|Big Steps}} Your walking speed increases to 35 feet.<br/>
{{RT|Tool Proficiency}} Many koroks specialize in music or crafts, and a giant korok is no exception.  You have proficiency in one [[artisan's tool]] or [[musical instrument]] of your choice.<br/>
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{{RT|Tool Proficiency}} Some koroks specialize in music or crafts, and a giant korok is no exception.  You have proficiency in one [[artisan's tool]] or [[musical instrument]] of your choice.<br/>
{{RT|Hardwood}} With protective wood thicker than most koroks, you shrug off attacks with surprising ease.  Whenever you finish a [[short rest|short]] or [[long rest]], you gain {{thp}} equal to your [[proficiency bonus]].<br/>
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{{RT|Hardwood}} With protective wood thicker than most koroks, you shrug off attacks with surprising ease.  Whenever you finish a [[short rest|short]] or [[long rest]], you gain {{thp}} equal to your [[proficiency bonus]].<br/><!--
{{RT|Giant Gust}} When you use a {{MI|korok leaf}} to cast {{S|Gale}}, you can affect a Large creature, and any creature of Medium size or smaller has [[disadvantage]] on its [[saving throw]].
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{{RT|Giant Gust}} When you use a {{MI|korok leaf}} to cast {{S|Gale}}, you can affect a Large creature, and any creature of Medium size or smaller has [[disadvantage]] on its [[saving throw]].-->
  
 
{{RaceFeats|Korok}}<noinclude>
 
{{RaceFeats|Korok}}<noinclude>
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{{Source|The Wind Waker|Breath of the Wild}}</noinclude>
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{{Source|The Wind Waker|Breath of the Wild|Hyrule Warriors: Age of Calamity}}</noinclude>

Revision as of 13:00, 2 December 2020

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This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory.

Character details

Alignment. Koroks strive to populate the world with trees, preserve life, and eagerly help anyone who needs it. They have an overwhelming tendency towards all forms of good.
Age. A korok reaches physical maturity after less than 2 years, but will likely live to see 200 years—or possibly even longer! One usually retains a childlike innocence throughout its entire life.
Diet. Each day you normally require 1 pound of food and ration and 1 liter of water to avoid starvation. If you bathe in sunlight for at least 8 hours a day, you are nourished as if you had eaten enough food.
Names. Korok names tend to be rather short, rarely comprised of more than two brief syllables. Koroks don't have gender differences and this is reflected in their names. Examples include Aldo, Chio, Daz, Drona, Elma, Hestu, Hollo, Irch, Kula, Linder, Maca, Makar, Oakin, Olivio, Pepp, Peeks, Natie, Rown, and Walton.

Random Height and Weight
Subrace Base Height Height Modifier Base Weight Weight Modifier
Korok 1′ 8" +2d10 10 lb. × (1d4)
Giant Korok 6′ 0" +2d12 110 lb. × (1d4)


Character traits

Ability Score Increase. Your Charisma score increases by 2.
Size. A typical korok's height averages about 3 feet, although the rare giant korok has a height of about 9 feet. If you are of the giant korok subrace, your size is Medium. Otherwise, your size is Small.
Speed. Your base walking speed is 25 feet.
Hybrid Nature. You have two creature types: humanoid and plant. You are affected by a game effect if works on either of your creature types.
Wood Armor. Your skin is literally bark. Your Armor Class can't be lower than 12 + your Dexterity modifier, regardless of what kind of armor you are wearing. If your Armor Class isn't otherwise at least this high, you are vulnerable to fire damage. You can't benefit from a shield in addition to this AC.
Korok Leaf. As an action, you can create in your hands a korok leaf. If this leaf takes any damage, it is destroyed. If you create a new leaf, the previous one is destroyed. Once the leaf is destroyed, you cannot create a new one until you finish a short or long rest.
Korok Magic. You know the druidcraft cantrip. Once you reach 3rd level, you can cast invisibility on yourself once with this trait, and regain the ability to cast it when you complete a long rest. You can also cast invisibility normally using magic points if you have them.
Languages. You can read, write, and speak both Deku and Hylian.
Subrace. Korok subraces include flying, giant, and savant. Choose one.


Spirit of the Forest

Spirits of the forest are the most abundant of koroks, and the ones most talked about in old legends and rumors.

Ability Score Increase. Your Dexterity score increases by 1.
Tree Spirit. Just a bit of the Great Deku Tree's vast wisdom and mystic power lives on in you. Add a d4 bonus die to all Wisdom saving throws you make.
You Can See Me?. You can use your action to Hide in any natural terrain, even if you don't have cover and aren't obscured. When hidden in this way, you don't gain advantage on attack rolls as a result of being unseen. You don't gain this benefit if you use your bonus action or a special feature to Hide instead.


Korok Savant

Unlike many koroks, savants take to a particular area of expertise—whether it be playing an instrument, brewing potions, running a shop, or something else entirely. It is unknown if these koroks are intentionally designed this way by the Deku Tree, or if they take to it of their own free will. Regardless, a korok savant has comparatively limited flight capabilities.

Ability Score Increase. Your Intelligence score increases by 2.
Tool Proficiency. Many korok savants adapt to a particular profession. You have proficiency in one artisan's tool or musical instrument of your choice.
Knowledge. Inborn with knowledge from the Great Deku Tree himself, you inherently have proficiency in the Nature skill plus one of the following: Arcana, History, Medicine, Performance, or Religion.


Giant Korok

Rarely, a korok can grow to several times the size of a normal korok. This giant korok is more physically formidable, but it lacks the special traits other koroks have.

Ability Score Increase. Your Constitution score increases by 1.
Big Steps. Your walking speed increases to 35 feet.
Tool Proficiency. Some koroks specialize in music or crafts, and a giant korok is no exception. You have proficiency in one artisan's tool or musical instrument of your choice.
Hardwood. With protective wood thicker than most koroks, you shrug off attacks with surprising ease. Whenever you finish a short or long rest, you gain temporary heart points equal to your proficiency bonus.

Lineage feats

The following feats are exclusive to members of this lineage.

Name Effects


The material on this page is based primarily on content found in The Wind Waker, Breath of the Wild, and Hyrule Warriors: Age of Calamity, which are all copyright Nintendo Co., Ltd.