Difference between revisions of "Tools and Vehicles"
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|- style="background-color:#{{RowColor}};" | |- style="background-color:#{{RowColor}};" | ||
| colspan= "4" | {{tab}}''Percussion'' || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | | | colspan= "4" | {{tab}}''Percussion'' || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | | ||
+ | |- | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Bell || style="text-align:right;"| 100 rp || style="text-align:right;"| 12 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 6 | ||
+ | |- style="background-color:#{{RowColor}};" | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Bongos || style="text-align:right;"| 30 rp || style="text-align:right;"| 2 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 7 | ||
+ | |- | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Drum || style="text-align:right;"| 300 rp || style="text-align:right;"| 5 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 8 | ||
+ | |- style="background-color:#{{RowColor}};" | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Glockenspiel || style="text-align:right;"| 100 rp || style="text-align:right;"| 5 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 9 | ||
+ | |- | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Maracas || style="text-align:right;"| 500 rp || style="text-align:right;"| 30 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 10 | ||
+ | |- style="background-color:#{{RowColor}};" | ||
+ | | colspan= "4" | {{tab}}''String'' || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | | ||
+ | |- | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Guitar || style="text-align:right;"| 100 rp || style="text-align:right;"| 12 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 11 | ||
+ | |- style="background-color:#{{RowColor}};" | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Harp || style="text-align:right;"| 30 rp || style="text-align:right;"| 2 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 12 | ||
+ | |- | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Hurdy-Gurdy || style="text-align:right;"| 300 rp || style="text-align:right;"| 5 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 13 | ||
+ | |- style="background-color:#{{RowColor}};" | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Lute || style="text-align:right;"| 100 rp || style="text-align:right;"| 5 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 14 | ||
+ | |- | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Viol || style="text-align:right;"| 500 rp || style="text-align:right;"| 30 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 15 | ||
+ | |||
+ | |- style="background-color:#{{RowColor}};" | ||
+ | | colspan= "4" | {{tab}}''Woodwind'' || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | | ||
+ | |- | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Bagpipes || style="text-align:right;"| 100 rp || style="text-align:right;"| 12 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 16 | ||
+ | |- style="background-color:#{{RowColor}};" | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Flute || style="text-align:right;"| 30 rp || style="text-align:right;"| 2 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 17 | ||
+ | |- | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Ocarina || style="text-align:right;"| 300 rp || style="text-align:right;"| 5 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 18 | ||
+ | |- style="background-color:#{{RowColor}};" | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Pan flute || style="text-align:right;"| 100 rp || style="text-align:right;"| 5 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 19 | ||
+ | |- | ||
+ | | style="padding-left:0.5em;padding-right:0.5em;" | Oboe || style="text-align:right;"| 500 rp || style="text-align:right;"| 30 lb. || Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 20 | ||
+ | |- style="background-color:#{{RowColor}};" | ||
|} | |} | ||
Revision as of 16:00, 23 June 2020
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Player's Guide |
System Reference |
Compendium |
Equipment→ Tools and Vehicles
A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your class, race, feats, or other game features can grant you proficiency with one or more tools. Proficiency with a tool lets you add your proficiency bonus to any ability check that uses the tool for its intended purpose. You can still use a tool even if you aren't proficient with it, but may be unable to add your proficiency bonus to checks which use it.
Tools are not governed by any individual ability score. Use of a musical instrument for example might require an Intelligence check to play in an orderly orchestra, but a Charisma check for an original and impromptu solo performance.
Tools usually have narrower, more specific applications than skills. Many tools cover niches that are not covered by skills, such as crafting items or maneuvering vehicles. Being proficient with a tool may make you an expert on certain skill checks if your DM employs the Tool Expert variant rule.
The list of tools below is not intended to be exhaustive. Your DM may decide that your legend of Hyrule includes an electric guitar as a musical instrument, that bombsmith's tools can be used to craft firearms, or even that you can become proficient with a mere shovel, among many other possibilities.
Contents
Artisan's Tools
Proficiency with an artisan's tool represents training in how to craft appropriate objects with the relevant tools, and repair such objects if applicable. Without proficiency, any attempts to craft or repair items with the tools are of noticeably lower quality. One of the most lucrative uses of downtime involves crafting items. If your campaign lacks much downtime, your DM might use the Craft During Rest variant rule instead.
Click a tool's name to see a more detailed page covering the tool's components, uses, and benefits if using the Tool Expert variant rule.
Tool | Cost | Weight | Summary | d20 |
---|---|---|---|---|
Bombsmith's tools | 300 rp | 8 lb. | Gear for crafting bombs, cannons, or other items that make use of explosive powder. | 1‑2 |
Brewer's supplies | 200 rp | 9 lb. | A jug, a siphon, tubing, glassware, and materials for beer, potions, and other drinks. | 3 |
Calligrapher's supplies | 100 rp | 5 lb. | Ink, parchment, and quills for delicate, beautiful, and precise writing. | 4 |
Carpenter's tools | 80 rp | 6 lb. | A hammer, nails, a hatchet, a saw, a square, a ruler, an adze, a plane, and a chisel. | 5 |
Cartographer's tools | 150 rp | 6 lb. | Partment, ink, quills, calipers, a ruler, and a pair of compasses all for map-making. | 6 |
Cobbler's tools | 50 rp | 5 lb. | A knife, a small hammer, thread, and other gear for making boots and shoes. | 7 |
Cook's utensils | 10 rp | 8 lb. | A pot, knives, forks, spoons, a ladle, and other utensils for culinary arts. | 8-9 |
Glassworker's tools | 300 rp | 5 lb. | Tweezers, blocks, a blowpipe, a marver, flint, and steel for glassblowing and shaping. | 10 |
Jeweler's tools | 250 rp | 2 lb. | Pliers, tweezers, files, a tiny hammer, and a small saw used to work gemstones. | 11 |
Leatherworker's tools | 50 rp | 5 lb. | Leather scraps, a knife, a mallet, a hole punch, an edge, and thread. | 12 |
Mason's tools | 100 rp | 8 lb. | A chisel, a hammer, a trowel, a square, and brushes for construction from stone. | 13 |
Painter's supplies | 100 rp | 5 lb. | Brushes, paints, charcoal, a palette, and canvas for works of art both fine and broad. | 14 |
Potter's tools | 50 rp | 3 lb. | Calipers, a knife, scrapers, ribs, needles, and other gear for pots and ceramics. | 15 |
Smith's tools | 200 rp | 8 lb. | Hammers, tongs, rags, a whetstone, and charcoal, all used to shape heated metal. | 16‑17 |
Tinker's tools | 500 rp | 10 lb. | Various tiny hand tools for fine machine work: glue, tweezers, thread, and more. | 18 |
Weaver's tools | 10 rp | 5 lb. | Thread, needles, and bits of cloth used to tailor clothing and work fabric. | 19 |
Woodcarver's tools | 10 rp | 5 lb. | A carving knife, a tiny saw, and other hand tools for finely shaping wood. | 20 |
Professional Tools
Proficiency with a professional tool represents training in how to how to perform a given profession, trade, or service. Without proficiency, you may be unable to perform anything but the simplest of tasks with the relevant tool. While there are a plethora of professional tools used throughout the Light World, those listed below tend to be the most useful for adventurers.
Click a tool's name to see a more detailed page covering the tool's components, uses, and benefits if using the Tool Expert variant rule.
Tool | Cost | Weight | Summary | d8 |
---|---|---|---|---|
Disguise kit | 250 rp | 3 lb. | Cosmetics, dyes, clothing, and small props used to create a disguise for yourself. | 1 |
Fishing tackle | 10 rp | 4 lb. | A fishing rod with silken line, steel hooks, bobbers, sinkers, and some netting. | 2 |
Forgery kit | 150 rp | 5 lb. | Inks, papers, seals, sealing wax, and hand tools to replicate official documents. | 3 |
Gardening kit | 100 rp | 12 lb. | Clippers, a trowel, a spade, a rake-hoe, and more used to tend or harvest crops and plants. | 4 |
Navigator's tools | 250 rp | 2 lb. | A compass, a ruler, a sextant, parchment, ink, and a quill used for naval navigation. | 5 |
Prospector's kit | 200 rp | 12 lb. | A miner's pick, a hammer, a shovel, a pan, a tiny lens, and a small brush. | 6 |
Rancher's kit | 80 rp | 10 lb. | A crook, 20 feet of rope, a cattle prod, a bucket, and either shearing scissors or a saw. | 7 |
Thieves' tools | 250 rp | 1 lb. | Lock picks, a tiny mirror on handle, pliers, a file, and tweezers for thwarting locks and traps. | 8 |
Musical Instruments
The live play of music is not only incredibly popular in Hyrule, but music has ties to spirits and supernatural forces. Sages and especially bards might rely on a musical instrument to invoke their powers, but many adventurers play music for its own sake. The most renowned and practical instruments for adventurers are listed below. Vocal music—song—instead relies solely on the Performance skill.
Instrument | Cost | Weight | Description | d20 |
---|---|---|---|---|
Brass | ||||
Deku pipes | 100 rp | 12 lb. | A set of horns, each of a different pitch, bound together. Though quite large as a set, special wood keeps their weight manageable. Popular among scrubs and skull kids. |
1 |
Horn | 30 rp | 2 lb. | Small but needs a deep breath. Often used for battle calls. Keyed horns are known as trumpets. | 2 |
Saxophone | 300 rp | 5 lb. | An ornate, keyed horn renowned for its use in smooth jazz renditions of well-known music. | 3 |
Trombone | 100 rp | 5 lb. | A long, large horn distinguished by its sliding component to alter its the pitch produced. | 4 |
Tuba | 500 rp | 30 lb. | A huge keyed horn renowned for its incredibly low, rumbling pitch. Its size is hard to manage. | 5 |
Percussion | ||||
Bell | 100 rp | 12 lb. | Stub | 6 |
Bongos | 30 rp | 2 lb. | Stub | 7 |
Drum | 300 rp | 5 lb. | Stub | 8 |
Glockenspiel | 100 rp | 5 lb. | Stub | 9 |
Maracas | 500 rp | 30 lb. | Stub | 10 |
String | ||||
Guitar | 100 rp | 12 lb. | Stub | 11 |
Harp | 30 rp | 2 lb. | Stub | 12 |
Hurdy-Gurdy | 300 rp | 5 lb. | Stub | 13 |
Lute | 100 rp | 5 lb. | Stub | 14 |
Viol | 500 rp | 30 lb. | Stub | 15 |
Woodwind | ||||
Bagpipes | 100 rp | 12 lb. | Stub | 16 |
Flute | 30 rp | 2 lb. | Stub | 17 |
Ocarina | 300 rp | 5 lb. | Stub | 18 |
Pan flute | 100 rp | 5 lb. | Stub | 19 |
Oboe | 500 rp | 30 lb. | Stub | 20 |
Tool Expert
If using the Tool Expert variant rule, being proficient with any musical instrument makes you an expert in:
- Any Charisma (Performance) check that incorporates a musical instrument in which you are proficient.
- Any Intelligence check made to identify aspects of your musical instrument, including music played with your musical instrument and spells which use it as a material component.
Vehicles
This page or section is incomplete, and will eventually be expanded with more information. |
Land Vehicles
This page or section is incomplete, and will eventually be expanded with more information. |
Water Vehicles
This page or section is incomplete, and will eventually be expanded with more information. |
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]