Difference between revisions of "Lesser Horsehead (creature)"

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{{CT|Brave|name=horsehead}}
 
{{CT|Brave|name=horsehead}}
  
{{CT|Legendary Resistance|name=horsehead|variable=1}}
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{{CT|Enduring Resistance|name=horsehead|variable=20|variable2=3}}
  
 
{{CT|Weak Point|Any weapon attack which specifically {{BL|Targeted attacks|targets}} the horsehead's head deals double damage on a hit.  Normally, making a {{BL|Targeted attacks|targeted attack}} imposes {{BL|disadvantage}} on the attack roll.}}
 
{{CT|Weak Point|Any weapon attack which specifically {{BL|Targeted attacks|targets}} the horsehead's head deals double damage on a hit.  Normally, making a {{BL|Targeted attacks|targeted attack}} imposes {{BL|disadvantage}} on the attack roll.}}

Revision as of 04:03, 14 June 2020

CreaturesGiantsHorseheadLesser Horsehead

Lesser Horsehead
Large giant, lawful evil
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Armor Class 16 (breastplate)
Heart Points 59 (7d10 + 21)
Speed 40 ft.
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STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
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Skills Intimidation +3
Senses passive Perception 10
Languages Blin, Hylian
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1, 3, 6, 9
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Brave. The horsehead has advantage on saving throws against being frightened.

Enduring Resistance (3/day). If the horsehead fails a saving throw, it can reduce its remaining heart points by 20 to succeed instead.

Weak Point. Any weapon attack which specifically targets the horsehead's head deals double damage on a hit. Normally, making a targeted attack imposes disadvantage on the attack roll.


Actions

Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) if used in two hands. A Medium or smaller creature hit by this attack must succeed on a DC 13 Strength saving throw or be knocked up to 10 feet away and land prone.

Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 10 (2d6 + 3) bludgeoning damage.


Reactions

Deflect. The horsehead adds 2 to its AC against one ranged attack that would hit it. To do so, the horsehead must see the attacker and be wielding a melee weapon.

     A horsehead or mazura towers over most humanoids, standing around 9 feet tall. They have mammalian features, thick muscles, skin and hair of a uniformly brown or red color, and unsightly equine heads. Much like the beasts they resemble, horsheads wield immense power and stamina.
     Righteous Origin. According to legend, Mazura—or horsehead, as he is now mockingly known—was once a righteous hylian hero. He fought courageously against the evils of the world, but was vulnerable to the dark magic of Ganon’s zealots. When he openly and violently defied their efforts to revive the King of Darkness, he was enslaved by mind-controlling spellcraft. Not only did these cultists twist Mazura’s mind into utter servitude, but to add insult to injury, they morphed him into an almost literal beast of burden. His face was twisted into that of a mule. He who was once a thorn in the side of Ganon was twisted into yet another potent weapon in his arsenal; a tragic symbol of what would happen to those who resist his will. It is unknown if warriors other than Mazura have been so cruelly corrupted.
     Environment: Ruins

Related pages

  • Horsehead has four different stat blocks of different Challenge Ratings: 1, 3, 6, 9
  • Horsehead (race), a race usable by player-characters