Difference between revisions of "Project Duplicate (spell)"

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|You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.{{a}}You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.{{a}}On your turn as a [[bonus action]], you can switch from using its senses to using your own, or back again. While you are using its senses, you are [[blinded]] and [[deafened]] in regard to your own surroundings.  You can see through its eyes and hear through its ears as if you were in its space.{{a}}Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful {{int}} ([[Investigation]]) [[ability check|check]] against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
 
|You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.{{a}}You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.{{a}}On your turn as a [[bonus action]], you can switch from using its senses to using your own, or back again. While you are using its senses, you are [[blinded]] and [[deafened]] in regard to your own surroundings.  You can see through its eyes and hear through its ears as if you were in its space.{{a}}Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful {{int}} ([[Investigation]]) [[ability check|check]] against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
 
|summary=For up to 1 day, project a convincing illusory copy of yourself up to 500 miles away.
 
|summary=For up to 1 day, project a convincing illusory copy of yourself up to 500 miles away.
 +
|sorc=yes
 
|twilit=yes
 
|twilit=yes
 
|tech=yes
 
|tech=yes

Revision as of 18:01, 8 December 2020

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3cuTCbz.png

10-point illusion
Casting time:  1 action
Range:  500 miles (2.6 million feet)
Components:  V, S, M (a small replica of you made from materials worth at least 50 rupees)
Duration:  Concentration, up to 1 day

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.
     You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.
     On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings. You can see through its eyes and hear through its ears as if you were in its space.
     Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
7th-level illusion
Casting time:  1 action
Range:  500 miles (2.6 million feet)
Components:  V, S, M (a small replica of you made from materials worth at least 50 rupees)
Duration:  Concentration, up to 1 day

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.
     You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.
     On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings. You can see through its eyes and hear through its ears as if you were in its space.
     Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]