Difference between revisions of "Golden Tektite (creature)"

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<noinclude>{{Path|Creatures|Beasts|[[Tektite (race)|Tektite]]|'''Golden Tektite'''}}</noinclude>
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<noinclude>{{Navi|Creatures}}
{{stub}}
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{{Path|Creatures|Monstrosities|[[Tektite (race)|Tektite]]|'''Golden Tektite'''}}</noinclude>
 
{{CB
 
{{CB
|quote=The legendary Golden Tektite. Its basic attack is the same, but it has much more power.
+
|challenge=11
 +
|acr=Tektite
 +
|tier=standard
 +
|quote={{Tektite/Quote|Golden}}
 
|quotesource=Figurine description, [[The Minish Cap]]
 
|quotesource=Figurine description, [[The Minish Cap]]
|title=Golden Tektite
 
 
|image=https://i.imgur.com/WsgppRi.png
 
|image=https://i.imgur.com/WsgppRi.png
 
|imagelink=https://zelda.gamepedia.com/Golden_Tektite
 
|imagelink=https://zelda.gamepedia.com/Golden_Tektite
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|subtype=tektite
 
|subtype=tektite
 
|alignment=U
 
|alignment=U
|challenge=8
+
|str=25
|str=21
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|dex=26
|dex=23
+
|con=23
|con=18
+
|int=6
|int=3
+
|wis=14
|wis=10
+
|cha=7
|cha=6
+
|hd=15
|hd=13
 
 
|speed=50
 
|speed=50
 
|climb=50
 
|climb=50
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|perception=yes
 
|perception=yes
 
|resist={{CR|Lightning}}, {{CR|Radiant}}
 
|resist={{CR|Lightning}}, {{CR|Radiant}}
|dexsave=yes
+
|immune={{CI|Charmed}}, {{CI|Frightened}}, {{CI|Paralyzed}}
|ac=18
+
|wissave=yes
 +
|intsave=yes
 +
|ac=20
 
|armortype=natural armor
 
|armortype=natural armor
 
|hills=yes
 
|hills=yes
 
|coastlines=yes
 
|coastlines=yes
 
|fairyrealm=yes
 
|fairyrealm=yes
|description=An extremely rare variant of [[Tektite (race)|tektite]] that hunts in solitude, the golden tektite derives its name from its gold-colored body.  It wields uncanny speed, and is both more durable and much stronger than ordinary tektites.  According to rumor, this creature is the result of magical enhancement&mdash;said to be empowered by a mighty [[sage]], a [[great fairy]], or some other source of potent magic.  Indeed, it is one of the legendary creatures collectively called [[golden monsters]].
+
|description={{Tektite/Description}}{{a}}An extremely rare variant of [[Tektite (race)|tektite]] that hunts in solitude, the golden tektite derives its name from its gold-colored body.  It wields uncanny speed, and is both more durable and much stronger than ordinary tektites.  According to rumor, this creature is the result of magical enhancement&mdash;said to be empowered by a mighty [[sage]], a [[great fairy]], or some other source of potent magic.  Indeed, it is one of the legendary creatures collectively called [[golden monsters]].
 
|traits=
 
|traits=
 
{{CT|Elusive|name=tektite}}
 
{{CT|Elusive|name=tektite}}
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{{CT|Legendary Resistance|name=tektite|variable=1}}
 
{{CT|Legendary Resistance|name=tektite|variable=1}}
 
{{CT|Powerful Attacks|name=tektite}}
 
  
 
{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 50 feet, with or without a running start.  These jumps can avoid most forms of {{BrownLink|difficult terrain}}.}}
 
{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 50 feet, with or without a running start.  These jumps can avoid most forms of {{BrownLink|difficult terrain}}.}}
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{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}}
 
|actions=
 
|actions=
{{CA|Multiattack|The tektite makes three slam attacks.}}
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{{CA|Multiattack|The tektite makes four slam attacks.}}
  
{{CA|Slam|''Melee Weapon Attack:'' +9 to hit, reach 5 ft., one target. ''Hit:'' 15 (2d8 + 6) magical bludgeoning damage.  If the target is a Medium or smaller creature, it must succeed on a DC 16 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
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{{CA|Slam|''Melee Weapon Attack:'' +11 to hit, reach 5 ft., one target. ''Hit:'' 16 (2d8 + 7) magical bludgeoning damage.  If the target is a Large or smaller creature, it must succeed on a DC 19 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be knocked {{BrownLink|prone}}.}}
 
|legendaryactions=
 
|legendaryactions=
 
{{CA|Detect|The tektite makes a {{BrownLink|Wisdom}} ({{BrownLink|Perception}}) check.}}
 
{{CA|Detect|The tektite makes a {{BrownLink|Wisdom}} ({{BrownLink|Perception}}) check.}}
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{{CA|Attack|''(Costs 2 Actions).'' The tektite jumps up to 25 feet and makes a slam attack.}}
 
{{CA|Attack|''(Costs 2 Actions).'' The tektite jumps up to 25 feet and makes a slam attack.}}
|gear=If the tektite is slain, roll a d10 two times.  For each result:<br/>{{tab}}{{tab}}('''1-2''') A geyser of 500 (2d4 &times; 100) [[rupees]] bursts from where the tektite died.<br/>{{tab}}{{tab}}('''3-4''') [[Spoils]] worth 750 (3d4 &times; 100) [[rupees]] are dropped, including monster parts used in items like {{MI|golden plate}} or a {{MI|golden potion}}.<br/>{{tab}}{{tab}}('''5-7''') The tektite bursts into yellow smoke, leaving behind one [[uncommon minor magic item]] from the magic that blessed it.<br/>{{tab}}{{tab}}('''8-9''') The tektite poofs away in golden smoke, dropping one [[uncommon major magic item]] in its legendary wake.<br/>{{Tab}}{{tab}}('''10''') The golden tektite dissolves into one [[rare minor magic item]], a remnant of the supernatural forces that formed it.
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|gear=
 +
<!--If the tektite is slain, roll a d10 two times.  For each result:<br/>{{tab}}{{tab}}('''1-2''') A geyser of 500 (2d4 &times; 100) [[rupees]] bursts from where the tektite died.<br/>{{tab}}{{tab}}('''3-4''') [[Spoils]] worth 750 (3d4 &times; 100) [[rupees]] are dropped, including monster parts used in items like {{MI|golden plate}} or a {{MI|golden potion}}.<br/>{{tab}}{{tab}}('''5-7''') The tektite bursts into yellow smoke, leaving behind one [[uncommon minor magic item]] from the magic that blessed it.<br/>{{tab}}{{tab}}('''8-9''') The tektite poofs away in golden smoke, dropping one [[uncommon major magic item]] in its legendary wake.<br/>{{Tab}}{{tab}}('''10''') The golden tektite dissolves into one [[rare minor magic item]], a remnant of the supernatural forces that formed it.-->
 
}}
 
}}
 
<!--
 
<!--
Off: 10  (60 dmg, +9 hit)
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9 Def: 167 hp, 20 AC (incl +10 from LegendResist)
Def: 6 (130 hp, 18 ac - incl. +20 hp from LegendResist)
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12 Off: 64 dmg, +12 hit (incl +2 from multi-prone, +1 hit from Improved Init)
 
 
Loot
 
1-2: 500*2 (2d4*100) roop
 
3-4: 750*2 (3d4) spoils
 
5-7: 1000*3 one uncommon minor
 
8-9: 2600*2 one uncommon major
 
10: 10,000 one rare minor:
 
/10= 2070 ... *2=4140
 
 
-->
 
-->
{{clear}}<noinclude>
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{{clear}}
==Related pages==
+
<noinclude>{{Tektite/Related}}</noinclude>
* [[Blue Tektite (creature)|Blue tektite]], the natural form of this creature
 
* [[Red Tektite (creature)|Red tektite]], the most common variety of tektite
 
* [[Golden Octorok (creature)|Golden octorok]], another type of [[golden monster]]
 
 
 
 
 
[[Category:Golden]]
 
{{Source|The Minish Cap}}</noinclude>
 

Revision as of 00:27, 3 June 2020

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3cuTCbz.png

CreaturesMonstrositiesTektiteGolden Tektite

Golden Tektite
Medium monstrosity (tektite), unaligned
Divider.png
Armor Class 20 (natural armor)
Heart Points 157 (15d8 + 90)
Speed 50 ft., climb 50 ft.
Divider.png
STR
25 (+7)
DEX
26 (+8)
CON
23 (+6)
INT
6 (-2)
WIS
14 (+2)
CHA
7 (-2)
Divider.png
Saving Throws Int +2, Wis +6
Skills Acrobatics +12, Perception +6
Damage Resistances lightning, radiant
Condition Immunities charmed, frightened, paralyzed
Senses passive Perception 16
Languages
Challenge 11 (7,200 XP) Proficiency Bonus +4    
Challenge Alternatives 1/4, 1/2, 1, 2, 3
Divider.png
Elusive.

Improved Initiative. The tektite has advantage on any ability check it makes to determine turn order in combat.

Legendary Resistance (1/day). If the tektite fails a saving throw, it can choose to succeed instead.

Standing Leap. The tektite can jump a length or height of up to 50 feet, with or without a running start. These jumps can avoid most forms of difficult terrain.

Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.


Actions

Multiattack. The tektite makes four slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) magical bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.


Legendary Actions

The golden tektite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden tektite regains spent legendary actions at the start of its turn.

Detect. The tektite makes a Wisdom (Perception) check.

Withdraw. The tektite uses the Disengage action, and jumps up to 25 feet.

Attack. (Costs 2 Actions). The tektite jumps up to 25 feet and makes a slam attack.

“The legendary Golden Tektite. Its basic attack is the same, but it has much more power.”
— Figurine description, The Minish Cap

     These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
     An extremely rare variant of tektite that hunts in solitude, the golden tektite derives its name from its gold-colored body. It wields uncanny speed, and is both more durable and much stronger than ordinary tektites. According to rumor, this creature is the result of magical enhancement—said to be empowered by a mighty sage, a great fairy, or some other source of potent magic. Indeed, it is one of the legendary creatures collectively called golden monsters.
     Environment: Coastal, Hills

Related pages


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.