Difference between revisions of "Ghini (creature)"
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|immunedamage={{CR|poison}} | |immunedamage={{CR|poison}} | ||
|immune={{CI|exhaustion}}, {{CI|paralyzed}}, {{CI|petrified}}, {{CI|poisoned}} | |immune={{CI|exhaustion}}, {{CI|paralyzed}}, {{CI|petrified}}, {{CI|poisoned}} | ||
− | |languages= | + | |languages=one {{BL|language}} it knew in life |
|senses={{BL|darkvision}} 60 ft., {{BL|tremorsense}} 5 ft. | |senses={{BL|darkvision}} 60 ft., {{BL|tremorsense}} 5 ft. | ||
|description={{tab}} '''Ghinis'''... | |description={{tab}} '''Ghinis'''... |
Revision as of 13:03, 2 July 2020
Creatures→ Giants→ Lynel→ Blue Lynel
This page or section is incomplete, and will eventually be expanded with more information. |
Ghini | |||||
Medium undead (ghost), chaotic neutral Armor Class 11 Heart Points 52 (8d8 + 16) Speed 10 ft., fly 30 ft. | |||||
STR 11 (+0) |
DEX 12 (+1) |
CON 15 (+2) |
INT 7 (-2) |
WIS 12 (+1) |
CHA 14 (+2) |
Damage Resistances cold, fire, lightning | |||||
Damage Immunities poison | |||||
Condition Immunities exhaustion, paralyzed, petrified, poisoned | |||||
Senses darkvision 60 ft., tremorsense 5 ft., passive Perception 11 | |||||
Languages one language it knew in life | |||||
Challenge 1 (200 XP) | Proficiency Bonus +2 | ||||
Ambusher. The ghini has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.
Incorporeal Movement. The ghini can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Motionless Invisibility. If the ghini (creature) ends its turn without moving, it becomes invisible until the start of its next turn. | |||||
Actions Ghastly Touch. Melee Spell Attack: +4 to hit, reach 50 ft., one target. Hit: 11 (2d8 + 2) necrotic damage. Magic Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 necrotic damage, the target loses magic points equal to the damage taken, and the target is grappled (escape DC 12). If the target has no magic points, it instead loses an equal number of stamina points if it has any. For each magic or stamina point lost, the ghini regains 9 (2d8) heart points. While the target is grappled, the ghini cannot use its magic drain on another target. |
Ghinis...
Environment: Caves, Grassland, Ruins, Urban
Related pages
- Poe, the race to which this creature belongs
- Giant ghini, a more formidable variant
- Moa, another one-eyed malicious spirit
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
- !
- Creatures
- Challenge 1 creatures
- Medium-sized creatures
- Undead
- Ghost
- Creatures of chaotic neutral alignment
- Creatures with a fly speed
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures resistant to cold
- Creatures resistant to fire
- Creatures resistant to lightning
- Creatures resistant to poison
- Creatures immune to the exhaustion condition
- Creatures immune to the paralyzed condition
- Creatures immune to the petrified condition
- Creatures immune to the poisoned condition
- Creatures with the Ghastly Touch action
- Creatures with the Magic Drain action
- Creatures found in caves
- Creatures found in grasslands or fields
- Creatures found in urban areas
- Content originating from The Legend of Zelda
- Content originating from Link's Awakening
- Content originating from Oracle of Seasons
- Content originating from Oracle of Ages
- Content originating from Four Swords
- Content originating from Four Swords Adventures
- Content originating from The Minish Cap
- Content originating from A Link Between Worlds
- Content originating from Tri-Force Heroes
- Content originating from five or more Zelda games