Difference between revisions of "Variant Rules"

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__TOC__
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==Advanced Character Creation==
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This rule offers guidance for [[Character creation|creating]] a player character at a level higher than 1st.
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==Craft During Rest==
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This rule grants more opportunity for [[Tools and Vehicles|artisans]] to craft, and is best suited for campaigns which lack much [[downtime]] for this activity.
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You must be proficient with an artisan's tool to craft during [[rest]].
  
 
==Group Initiative==
 
==Group Initiative==
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==Poisons & Diseases==
 
==Poisons & Diseases==
Although ''The Legend of Zelda'' features some effects which can arguably cause poison [[damage]] or even the [[poisoned]] condition, there is practically no canonical precedent for poison that can be administered&mdash;whether it would applied to a weapon or ingested.  As such no such poisons are included in this compendium by default, not even "common poison."  Similarly, there are very few instances of illness or disease with quantifiable symptoms.
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Although ''The Legend of Zelda'' features some effects which can arguably cause poison [[damage]] or even the [[poisoned]] condition, there is practically no canonical precedent for poison that can be administered as an agent&mdash;whether it would applied to a weapon or ingested.  As such no such poisons are included in this compendium by default, not even "common poison."  Similarly, there are very few instances of illness or disease with quantifiable symptoms.
  
 
There is however no reason a DM could not include diseases, poisons, or both&mdash;whether from the ''Dungeon Master's Guide'' (page 256) or elsewhere.
 
There is however no reason a DM could not include diseases, poisons, or both&mdash;whether from the ''Dungeon Master's Guide'' (page 256) or elsewhere.
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==Random Character Creation==
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:''See [[Random Character Creation (variant rule)]].''
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This option provides the means to decide every statistic of a player character by rolling dice, replacing the normal process [[character creation]].  All options herein are possible with normal character creation.
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==Tool Expert==
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<noinclude>[[Category:System Reference]]</noinclude>

Revision as of 10:13, 23 June 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png


Advanced Character Creation

This page or section is incomplete, and will eventually be expanded with more information.

This rule offers guidance for creating a player character at a level higher than 1st.

Craft During Rest

This page or section is incomplete, and will eventually be expanded with more information.

This rule grants more opportunity for artisans to craft, and is best suited for campaigns which lack much downtime for this activity.

You must be proficient with an artisan's tool to craft during rest.

Group Initiative

This page or section is incomplete, and will eventually be expanded with more information.


Poisons & Diseases

Although The Legend of Zelda features some effects which can arguably cause poison damage or even the poisoned condition, there is practically no canonical precedent for poison that can be administered as an agent—whether it would applied to a weapon or ingested. As such no such poisons are included in this compendium by default, not even "common poison." Similarly, there are very few instances of illness or disease with quantifiable symptoms.

There is however no reason a DM could not include diseases, poisons, or both—whether from the Dungeon Master's Guide (page 256) or elsewhere.

Random Character Creation

This page or section is incomplete, and will eventually be expanded with more information.
See Random Character Creation (variant rule).

This option provides the means to decide every statistic of a player character by rolling dice, replacing the normal process character creation. All options herein are possible with normal character creation.

Tool Expert

This page or section is incomplete, and will eventually be expanded with more information.