Difference between revisions of "Image (spell)"
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Revision as of 14:04, 22 May 2020
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Player's Guide |
System Reference |
Compendium |
2-point illusion | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.
As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
Upcast. You can upcast this spell by expending extra magic points when you cast it. If you expend at least 3 extra points, you can add sounds, smells, and temperature appropriate to the thing depicted. These additional qualities cannot be so strong they inherently deal damage or cause conditions, such as enough heat to case fire damage.
If you expend at least 8 extra points, the spell lasts until dispelled, without requiring your concentration.
1st-level illusion | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.
As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can add sounds, smells, and temperature appropriate to the thing depicted. These additional qualities cannot be so strong they inherently deal damage or cause conditions, such as enough heat to case fire damage.
When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.